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Dragonball GT Final BoutDeveloper/Publisher: Bandai Ya know, to this day I still look back with a smirk on my face remembering how I spent a measly $20 Canadian on this game, buying it new at EB a couple of years ago. Who would have known? I just thought, "Hey, neat! That Dragonball game, and for only 20 bucks? Why not!" And the rest was history. While it’s nice to see that the game has appreciated in value nicely, I must say that I’m glad I didn’t pay anymore than $20 on the game because, as a gaming experience, it’s pretty middle of the road, largely due to the lack of response in the controls. Nonetheless the game isn’t boring by any means. There are a small army of Dragonball characters to choose from including Goku, Gohan, Cell, Vegeta, and Trunks. More interesting is the role-playing elements that have been thrown into the game as the fighter you play as gains experience depending on how well you fight. This alone adds a lot of replay value to Dragonball GT just so you can get your fighters to insanely powered-up settings.
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However, the unresponsive controls make it hard to maintain ones patience while playing the game. Pressing the buttons in the order and manner prescribed in the instruction manual doesn’t necessary mean that your on-screen character will do what they’re told. Maybe Bandai found a way to program a piece of software so that the AI understands what Artistic License is, and if this is the case then they’ve |
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done it to a tee. It’s just too bad that gamers like it when their characters do as they’re told no questions asked. Usually this can be overcome because each character has one special move that always works no matter whom they’re fighting. So master that move and everything will be okay. Presentation-wise the game wasn’t anything special when it came out and it is far from that now. The visuals are very plain with not much in the way of textures and even less in regards to spiffy lighting effects. There’s some up-tempo music playing in the background and each character has a voice actor portraying them (thankfully it’s in Japanese so we have no idea whether or not they’re any good). The game was essentially a wish list last hurray for the Dragonball fighting games from Bandai. Essentially what they did was ask the Japanese public what/who they would like to see in one last game and took it from their. The game reflects this quite a bit with the mix of characters shown, but it still has an air of being rushed to it. Regardless, the game is worth tracking down just for its collectiblity, but if you can find it for a reasonable price it could prove quite entertaining too. By Mr. Nash |
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