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Mars Daybreak Volume 2 (DVD)
Gram,
after having mysteriously found an underwater mecha called a “Round
Buckler”, signed on with the crew of the infamous Ship of Aurora.
He’s now a pirate, and he’s discovered that life with pirates is
unpredictable at best – dangerous at worst.
After
narrowly escaping from the Earth Forces Fleet, Captain Elizabeth is
still hot on the trail of the fools who scarred the Ship of Aurora’s
new paint job. They track them to an abandoned city-ship for some
pirate-style vengeance, and wind up with... another crew member. She is
the kidnapped granddaughter of the Earth President. But once she meets
Gram and the others, she decides that she wants to stay.
The crew is ordered to attend a fancy dress party on board a ship to receive a mission from their benefactor. But they’ve also become the target of the renegade pirate Kuberness! Even their brief period of R&R is interrupted by an undersea crisis that threatens to destroy the ship. The Ship of Aurora may be a pirate ship, but it’s home. The Ship of Aurora has just managed to escape a rather dangerous trap, but is back on the heels of those who defaced their ship. The rogues are in bad enough of a shape carrying a hostage, but with actual pirates on their six, they are in big trouble. It’s going to be a quick 5-pack of episodes, so let’s go for it.
Episode
06: Alas! O Revolution of Glory and Passion?!
Most of the crew of the Ship of Aurora has split up into smaller groups and is now searching frantically for their prey. The protestors are having a hard time moving with a tied up girl, so they decide to untie her after she proves that she wants to stay alive as well (who wouldn’t?) and she quickly becomes the informal leader. As Poipoider uses a bit too much force to try and catch them (explosives), they are not only on the run, they are running for their lives. They head into the cafeteria, and |
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Enora has the trio
barricade the door but they stumble on |
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The Captain is losing her patience, with no word on progress she decides to up the stakes and motivate the crew by shelling the city-ship… but that turned out to be not such a good idea, as the damage causes the ship to start coming apart at the seams. Gram manages to save the girl, but not the three fugitives as their escape system begins to fall apart.
Episode
07: Friend or Foe?! The Mercenary Pirate
The crew is heading to Libertania – a free port that offers supplies and some anonymity if you have enough money. Gram is going with the away team (Milch, Poipoider, and Junior), but Enora wants to tag along and it’s somehow his responsibility to take care of her. As soon as they get separated, she manages to get into trouble – she buys a “treasure map” and manages to run into the wrong crowd immediately. Gram rushes to her aid, but the enemy don’t intend to fight fair and he’s saved by the intervention of Kubernes, who claims to want to speak with his Captain. Not knowing him from any else, he runs away with Enora and gets back to base. Unfortunately, Kubernes follows them back to the Ship of Aurora.
Captain Elizabeth tries to play off not knowing anything about Enora, but the ruse fails rather hard when she steps onto the bridge to talk to the Captain. Kubernes then pins the ship to the ocean floor and boards using the breach point in the ballast tank. In the confusion, Enora runs to go convince him to leave (yeah, that’ll work) so the Captain orders Gram to see what he can do to save her, and warns him that he’s only got 5 minutes. So Gram gets there in time to stop his escape and starts fighting against the pirate, but his goal isn’t to win, just to stall for time and he manages to hold off until the Captain floods the tank (but he’s holding a rebreather). As he’s being swept away, Kubernes notices the pendant around Gram’s neck – he tells him to guard it and tells him that they will meet again.
Episode 08: Dazzling! Extravagant Ball
Gram has gone below decks to spend time with the cooks – he wants to learn how some of the dishes were made. Eventually Yagami finds him and brings him to meet Poe – who then offers to have him join his crew at a much higher pay. Unfortunately, Kubernes ruins the meeting, he also wants Gram and claims that his necklace is the key to a great treasure. As the situation degrades into a gun-fight, even Vess arrives to exchange fire with the pirate. The crew plans on making their escape until Kubernes attacks the vessel with his personal RB, one that is much larger than anyone’s aboard the Ship of Aurora. Gram stalls for time until Junior arrives with his and Yagami’s RBs and the fight is quickly joined. Against the larger foe, both RBs are being abused – and Kubernes manages to beach the two into the hull of the ship. Gram has a flash of insight, he grabs the anchor chain and uses it like a flail against the larger enemy. Doing serious damage – he’s forced to retreat just as the police arrive.
Episode 09: Gulp! A Bath Full of Swimsuits
The
being attaches itself to the ship’s hull and begins draining power at
an alarming rate, the Captain intends to separate it from the hull than
use weapons to kill it. Megumi is completely against it, but despite her
fears she manages to leave her room and convince Junior to help. As the
RBs are prepping to launch to remove the beast, Junior arrives with
Megumi and convinces Gram to help – Megumi jumps into his RB and they
are going to head out to find the rest of the pod. As the separate it,
the Captain orders Milch to fire torpedoes but once Megumi begs him not
to, he disobeys the order and will not fire. Thankfully Gram returns
with the pod, and they didn’t have to kill it.
Episode 10: Sightsee! The Romance of the Mars
Aborigines
Most of the crew heads out into the city, and Gram manages to save an older lady from a near accident in traffic. She notices his necklace, and manages to suck him into her schemes to carry her around and recover Aborigine artifacts that were stolen. While carrying her back home, Gram runs into some of Doze’s thugs who identify her as Garma (not that it means anything to him) – he knocks them down and continues on to the village. On the outskirts of town, she has him stop at a mountainside and tells him that they need to climb. Gram’s had enough of chauffeuring her around and turns to leave, but as she struggles his pride gives out and he starts carrying her up the hill. In the village, her son is speaking with the Captain and learns that his mother is climbing the mountain with the help of some young guy – the group then heads to the scene.
At
the top of the mountain, Garma explains that his pendant is actually an
aborigine artifact called the Mark of the Chief (traditionally worn by
the leader) and explains that because he is such a good man, she wants
him to keep it and also gives him the Box of Guidance which was hidden
on the top of the mountain. With the treasure revealed, Doze’s thugs
come after them and Gram quickly dispatches the pair… but they’ve
got reinforcements. A swarm of men head up the mountain after them in
powered suits and Gram starts to hold them off. The Captain finds Doze
and after “convincing” him, the villains stop pressing the attack.
Garma explains that the Box leads the way to the Aborigine treasure: the
Stone of the Gods. She combines his necklace with the Box and a map
appears.
This
was a really plot heavy disc of Mars Daybreak, I hope the series
can maintain this pace throughout. Good disc.
- Tazman (April
2, 2006)
"So
now I was a published writer, but my life had become boring. As boring
as a bad metaphor or a similie. Whatever, I'm not a writer." - Steve (American Dad) |
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