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Gaming
with Friends, Gaming with Strangers
I
was watching Adam Sessler and Morgan Webb on TechTV’s X-Play the other
day, (For those of you not in the know, X-play is a fairly high profile
game review television show.) and their review of the new Xbox Castle
Wolfenstein title sparked one of my pet peeve hang-ups about console
gaming right now - cooperative play. At
the end of the review, Adam and Morgan decided to do a little sidebar,
and fired up the Xbox for a demonstration of a very rare feature –
co-op play. This
demonstration was pretty lame, Morgan and Adam pretty much ran around on
their separate split screens, with little teamwork; quickly the
controllers were dropped and something to the likes of “well there you
go, something a little different for you gamers out there” closed the
segment. What really irks
me is not that this segment was fairly weak (or that Adam and Morgan are
quickly becoming the Sonny and Cher of the gaming community!) but how
foreign and strange the concept of co-op gaming seems to be for the
newest generation of gamers. I
don’t want to sound like a grizzled old man here, but I remember the
days when you needed two
players to play a home console system!
When I played Intellivision, back in the day, it was with a group
of friends, huddled in my living room (making my mother crazy as well.)
Nowadays, “multi-player” seems synonymous with either
networked FPS titles or playing online (FPS or MMORPG). Now many satisfy their need for gaming companionship and cooperative play by going online. Having just taken the online plunge myself, my feelings are mixed. Playing a game like SOCOM online is far different from even the head to head games (like sports titles) we used to play in the old days. SOCOM (and many games |
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on Xbox Live like Mech Assault and Ghost Recon) is fast, brutal, short, and surprisingly impersonal. The voice chat in SOCOM is a nice touch, but rather than supplying a vehicle for teamwork and cooperation, I find that it is most often employed for emotional outbursts and taunting. I love taunting as much as the next guy, but how thrilling is it to be told by a 12 year old unrecognizable voice that you are “playing like a goon?” |
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The
world of online games like SOCOM are probably supposed to be more
competitive anyway, but what about the other growing online animal, the
infamous MMORPG? Here I can
speak from some nascent experience with Everquest Online Adventures.
And I must say this game has unbelievable addictive and communal
aspects to it. It forces
you to team up with other players to have success - you and your
companions against the world and its NPC’s.
This seems like the very definition of a co-op game, no? The
problem lies in the fact that when you play a MMORPG on a console (or a
PC for that matter) you are restricted to one player, one console, one
screen at a time. So unless
you happen to have multiple consoles in your home, you and your buddies
can’t really get together and play a MMORPG.
Now you have probably seen the infamous Everquest commercial,
where one friend calls the other on the phone and says “It’s time to
slay the dragon!” Not
only is that the rankest cheese ever put on television, how often is
that situation going to arise in real life?
You and your friends have to stay away from each other to game
together? The
bottom line is this, when you play a MMORPG, chances are you are going
to be meeting the people you play for the first time online.
And I’m not going to say that is not a gratifying experience,
because it is. Actually, it
is rather a new experience that I think should be examined more closely
as online gaming continues to grow.
But no matter how much “chatting” you do with your virtual
companions, I still maintain you are in essence gaming with strangers. But
to return to the offline experience again, annoying my mother is no
longer a problem; and the group of friends that used to game in my
living room for the most part has shrunk to a few close friends and my
girlfriend. Still, there
are occasions when we like to play together (dare we say, on the same
console?) and I continue to scrounge for offline multiplayer options.
The problem is that most games that offer 1-2 or 1-4 player
options on the back cover are really misleading you.
Pop that game in and you will see that it is really a single
player game with a sparse and bastardized multiplayer option.
For example, two of my favorite and oldest friends came over for
a night of Medal of Honor action on the latest Gamecube version of the
game, only for us to discover that the multiplayer option was a simple
deathmatch on a few deserted maps.
We wanted to kill Nazis together!
Instead we were stuck stalking each other in the skins of the few
characters MOH offered. As
much fun as my friend Tosh had playing the Old Lady character and
tooling us with the BAR, (worth 5 minutes of yuks to be sure) this
experience was shallow and short lived.
Why is it that developers, for the most part, refuse to allow
gamers to campaign through the story modes of these games together? I
must say that one of the best experiences I have ever had playing a game
cooperatively is playing Baldur’s Gate on the PS2 with my girlfriend.
Here is a game that lets you enjoy the entire story mode of the
game cooperatively. BG
is an action RPG and lends itself well to co-op play. We actually
finished it; and though a short game, this is still a proud moment for
us. More importantly, it is
a single screen coop experience. Unless
you have a gigantic television, the few split screen co-op shooters
available (Timesplitters, etc.) make it really hard on the eyes. I
continue to scrounge the shelves for 3rd person single screen
coop games, mainly due to the great time we had with Baldur’s Gate.
We have had some fun with the Gamecube version of Hunter the
Reckoning (which actually allows up to 4 players co-op) but never stick
with it – probably because it lacks the quality of BG.
You can see why I am so excited about the coming releases of
Baldur’s Gate 2, FF Crystal Chronicles, and to a lesser degree,
Hunter: Wayward, all games featuring single screen co-op action.
I will continue to be on the lookout for upcoming multiplayer
offline games (even if it’s a decent split-screen FPS!) I
will also continue to go online in search of teamwork and cooperation.
But I still wish there were more offline co-op options available
for consoles these days. Hopefully,
developers will address the gap in this aspect of console multiplay so
that we continue to have as many options for playing with friends
as we do for playing with strangers. - Mr. Michael (June 22, 2003) |
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