![]() |
|
|
PC | Gamecube | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox | Xbox 360 |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Defining
a Classic
A
Classic is something that everybody wants to have read and nobody wants
to read – Mark Twain (1900)
Videogames
have existed in one form or another for about thirty years now,
traversing several generations.
Over that time more than a few games have become hallmarks in the
medium, like Pac-Man, Mario Brothers, and the GTA series.
Be that as it may, has anyone actually sat down and
tried to figure out just what a classic is in this industry?
Pundits will point to these games, and countless others and
declare them a classic, but there could be so many different reasons why
this is so. Is it because
they helped to further advance a particular genre?
Is it a classic based on technical achievement?
How much does the passage of time factor into this? Did the game age like fine wine?
Chances are that any game being deemed a classic probably meets
several of these criteria.
What’s
interesting, though, is just how quickly the marker can move around,
potentially, for defining a classic in the videogame industry.
Consoles generally have about a five-year cycle before a new
generation comes out, and with it new standards are set in what these
systems can do in terms of hardware performance.
The same holds true for PC games, though there are no firmly set
hardware cycles as compared to their living room-bound brethren. So,
videogames continually have more and more that they can do on an
aesthetic level, as well as things like physics, and to a lesser degree
AI. On top of this, new
genres continue to pop up that take games in completely unexplored
directions.
That being said, one has to wonder how long games currently considered to be classics will remain so. As the years pass, and the bar raises higher and higher for what qualifies as the technical, and creative cream of the crop, today’s classics will be left more and more in the dust. When this pattern becomes more noticeable, will the only thing keeping these games in their “classic” standing be a strong dose of nostalgia? Perhaps, 20 or 30 years from now, the key factor in defining early classics in videogames will come from how much of an impact specific titles had in |
|
||||||||
|
pushing the industry forward.
For many, one of the main reasons something becomes a classic in
its field is that it has managed to stand up to the test of time.
However, due to the constant, accelerated evolution games, this becomes increasingly difficult.
As things like visuals, physics, and approaches to gameplay
continue to be innovated how can a high-quality game released today not
look at least a little antiquated a decade from now? |
Advertisement |
|||||||||
|
One
possibility is that the medium is simply too new for clearly defined
parameters to properly exist yet when trying to identify a classic. In
literature, the debate has gone on for centuries as to just what a
classic is. One of the main
points that keep coming back holds age as one of the most important
facets when declaring a work to be a classic.
That in mind, there is still the question of how old a work of
literature has to be in order to earn this mantle.
Fifty years old? A
century? More?
While this does seem rather arbitrary, it also serves a purpose.
If a piece of literature can still receive accolades for its entertaining, engaging, poignant content after 100 years has passed, then surely it deserves to be
considered a classic.
Unfortunately
the concept of the instant classic, or saying something is destined to
be a classic tends to muddy this whole process.
The problem with both of these is that it is near impossible to
make these sorts of statements with absolute authority. Much of the time when people make these sorts of claims they
can’t see the forest from the trees, and are so in love with this new
creation that they want that euphoric feeling they had when they first
experienced it to last forever. Maybe
the work will indeed become a classic one day, and maybe it won’t. We don’t know, and only the passage of time will give us
the answer.
We’ve
been running a classic gaming section on this site since it first came
online five years ago, and as it comes time for some upgrades to it like
figuring out if it’s time to add N64, Saturn, and PlayStation games to
the section, the question of what makes a game a classic has crossed my
mind a number of times. There’s
no doubt in my mind that age plays a part in it, but the more I think
about it the clearer it becomes that due to the speed at which the
medium evolves, what we consider to be a classic today may not be such
in the future, as the bar responsible for dictating what a classic is
continues to rise. Who
knows. Maybe in 100 years
from now, only a small handful of what we consider classic games today
will still be so. In the unlikely event that the industry
continued on this path of hyper evolution indefinitely it may become
even more difficult to identify classics through the ages.
Mr. Nash October 31, 2005
|
||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanatics- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - Gaming World X - - Mario-Kart.net - - PS2 Fantasy- - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |