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How to be a Game Reviewer: Unabridged Edition by Omni
Vocabulary: use lots of big words and phrases in your reviews Here’s a handy list: primary atypical pneumonia, humectant, lapislazuli, magniloquent, magnetohydrodynamic, deuteranopia, bryology, vorlage, Wesleyan.
The basic rule of thumb is to use words that have to be looked up to be fully understood even when more common words are suitable. And don’t be afraid to use words you don’t understand.
Use lots of References Any
reviewer worth his weight in games should be able to quote book titles,
some Shakespeare; be able to mention authors and philosophers and their
basic schools of thought. Doesn’t
a university education make you feel good?
Failing the ability to drop names and quote passages from obscure
Russian plays or Monty Python, you can always mention every game
you’ve ever played. Also,
anything classified as a “cult favorite” is fair to mention – the
more obscure the better; like references to The Prisoner. Build yourself up in your reviewsThis point is pretty easy to meet because A) 99.9% of the readers have no idea who you really are and B) those same readers will never meet you. Essentially, you want to make yourself look cool. This can be accomplished a number of ways. Work the phrase, “When I was at E3” into everything you write. There’s a general notion among readers that E3 is the be-all, end-all of the gaming industry – use this to your advantage and give yourself oodles of credibility. Make impossible statements to inflate your credibility. Example: “Using the new combo system I was able to rack up a combo score of 94,000,000 on every level – it becomes simple after a while.” Or, “Morrowind is a great but it only took me a few hours to finish.” You are, after all, a gaming god who can do no wrong! Be sure to mention your hardware. If reviewing PC games, always make sure you increase your CPU power by a factor of 2 and mention your top-of-the-line video card by name. This implies to the reader that money is no object or you have some great contacts in the industry to make sure you always have the best stuff. If reviewing console games, mention your TV. Is it a 42” plasma screen? Even if it isn’t, say it is. That and you game with a 4,000 Watt sound system.
Be precise or be vague – never walk the middle ground Precision requires that you go into extreme detail on every aspect of a game, possibly even incorporating a walkthrough, so that readers will feel like they played the game and didn’t just read about it.
Being vague in some respects is more difficult to do, but if you use sweeping statements or use the “fill in the blank” method, vagueness is only a few keystrokes away.
For
example: ______ is a great game. The
graphics are ______ although there are ______ and _____ that make _____
a step above ______. Sound
also helps to ______ and _____ is _____ in his role as _____. If you haven’t mastered the cynicism and loathing needed to be a game reviewer and need to say something nice about a really bad game, use ambiguity to your advantage Controls suck? “A challenging control scheme.” Poor frame rates? “You have many opportunities to view the landscape.” Physics model laughably “realistic?” “Interesting physics model.” Did
the game just erase your O/S? “My
hard drive has never been so blank.” The general rule of thumb is to use the word “interesting” to preface any judgment since anything after it can be taken positively or negatively. Do not fact check anythingMost
would assume that a game reviewer would check the facts.
A small percentage – roughly 3% -- actually do, but they’re
missing something: as part of the gaming press whatever you say is
fact. (Be warned
though, reviewing military conflict games will more often than not
elicit much reader mail as the genre prides itself on its facts.)
Tone: sound like you know what you’re doing This is essential. To create this effect, always mention something that happens at the end of the game. This shows you’ve played through most of the game – even if you didn’t totally finish it. Also mention specific aspects of the interface layout and an event that happens mid-game. Wit: make at least one sexual reference Whether it be breast size or dialogue from the game that isn’t dirty but sounds like it when taken out of context, you’ve got to make some sexual reference. Especially when the protagonist is female.
Always give a lower score to a game that has been “ported” from another platform You’ve
played the game on every single platform and you’re sick and tired of
playing it, so when it appears on yet another system you’ve had
enough. Drop the score like
a bag of dirt. Lower
scores should also be awarded if you’re not a fan of the genre,
developer, publisher, console and/or country of origin of the game
you’re reviewing. Just
don’t think the PS2 is top of the line anymore?
Have a GameCube and reckon everything else is inferior?
Think North America produces soulless, crap games?
Make a point of it in your reviews. If you’re a console fan make mention of how much PC games suck Conversely, if you’re a PC fan be sure to portray consoles (and console gamers in general) in the worst possible light.
Your audience is irrelevant Write for yourself and your friends.
Make at least one reference to something that only you and your co-workers will understand or care about This is self-explanatory. All those clever little “–Ed” comments are for cheap laughs around the office and possibly people that have consistently read your publication for a number of years.
Clever Writing Bored of writing the typical review? Write your next review in the form of a letter. Or better yet in the voice of a video game character and written backwards.
Critical comments of your reviews It’s bound to happen sooner or later that a review you write will rile someone enough to write a scathing email – attacking not only your review but your parentage, intelligence and your ability to judge red from blue as well. You have two options open. The first, is not to respond. Who wants to reinforce a lunatic behavior? The second option is to respond with some snappy answers, with reference to their spelling, punctuation, where they’re from, or their manhood. (Isn’t email great? – Ed)
Previews are inevitable In your duties as game reviewer you will be called upon to write previews. Above all else remember this: your last sentence should be a variation of “This is the game to watch.” (This increases the chances that the publisher of the game will use a quote from the preview in their print ads.) Just be sure to include the almighty “if.”
Example:
“If the developer can improve the graphics, include more
than three sound effects, overhaul the interface and control schemes,
eliminate or reduce the references to eating excrement, and get the
graphics engine to move faster than 5 frames per-second, Game X is
the game to watch.” The “if” absolves you from any accusations of being a fanboy and you emerge with your objectivity intact. However, if you choose to dabble in hyperbole jump right in with statements like, “This game will be better than Half-Life, Unreal II and all the Super Mario games combined! No ifs, ands, or buts – this will prove to be the ultimate game when it ships next month!” even when you have reliable information that the developer and/or publisher is about to file for bankruptcy.
State the obvious Even when the obvious is very plain to see, point it out anyway. You may get complaints with statements like, “Myst III isn’t for first-person shooter fans,” but you’re writing for yourself, so who gives a damn?
Bugs: blow them out of proportion If you encounter one bug in a PC game – no matter how minor – write two paragraphs as to why it ruined the entire game for you. Did the game crash or stutter while you were running a defrag, virus scan, and burning some MP3s while playing? If the answer is “Yes” make sure you include the descriptor, “Unstable.” Some bugs should be reported in your review. If the game deletes your O/S, make mention of it, if only to avoid angry emails.
Never mention competing publications by name (unless you’re published by the same company) – only infer This allows you free reign to libel those publications while avoiding threat of lawsuits.
If graphics are not bleeding edge, dock 1/3 of the score from the rating If you’re playing the greatest game ever made but the graphics are rendered using last year’s engine, your score of 10 / 10 must be dropped to 6.7 / 10, because everyone knows graphics are the be-all, end-all of gaming.
Always mention voice acting Even though you can’t tell if the phone sex operator is really “enjoying” herself and you wouldn’t recognize good voice acting if it hit you in the ass, always say the voice acting was “mediocre”, "average for the genre”, or “nothing special but it gets the job done.” After all, you’re a critic of games not movies – leave that to Ebert.
Mention control scheme If
you have to learn the controls always write “steep learning curve”
in your review. This way
when dumb people (i.e. everyone except you) play the game and can’t
figure out the controls you won’t get angry emails from them, thereby
saving you from using your supply of snappy answers. When
reviewing a violent action game, never indicate its offensiveness but
take a shot at the mainstream media (and in turn, the government) for
its portrayal of videogames and gamers The
mainstream media just doesn’t understand the gaming hobby –
apparently, most gamers have hair-trigger tempers, pale skin and a host
of psychological and sociological issues – and will use any statistics
they need to back-up that point. But
you know they’re making those stats up.
You never fact check so what makes you think they are?
When someone calls them on it, they carefully retract the story
or just let it drop. Basically,
the mainstream is out to get us. Death
to the mainstream media!
Now the tricky part is up to you! Happy job hunting!
(March 29, 2003)
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