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Kill the Haitians! (Or Other Non-Specific Ethnic Group)

 

Video games have long been the target of conservative parental groups and politicians for years for the supposedly horrific influence that they have played on the demoralization and total corruption of the supposedly easily-impressionable (in other words, not bright enough to choose right from wrong) youth of America.

The assault on the video game world reached a new level of ridiculous and frivolous absurdity with the recent tempest that has swirled around Grand Theft Auto: Vice City. The Cuban American Bar Association (CABA) expressed outrage at what was deemed “the game’s use of racially charged remarks promoting the hate and killing of Haitians and Cubans,” by sending a letter demanding an immediate apology by Take-Two Interactive, GTA: Vice City’s publisher and Rockstar Games, who developed the critically-acclaimed and gamer-favorite title (more than a year ago).

 

(GTA: Vice City is one of the biggest selling games of the last decade for its open-ended gameplay, great use of licensed music, and well-scripted (albeit full of violent undertones) storyline. In a great twist of gameplay conventions, the game’s star is a seriously morally flawed anti-hero, Tommy Vercetti.)

That letter was signed by CABA president Ramon A. Abadin, the U.S. Attorney General John Ashcroft, and Florida Governor Jeb Bush. This was closely followed by an attempt of the North Miami City council, made up of primarily Haitian-Americans (Miami is ironically the inspiration for GTA: Vice City’s fictional setting) to pass an ordinance restricting stores within the council’s governmental reach from selling Mature-rated games (as GTA: Vice City obviously is) to anyone under 18 years old.

 

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This outrageous explosion of indignant reaction seems stranger than fiction, especially considering the source of their anger. But that’s only until you realize that these are lawyers and politicians at work here, two groups that have a lot of practice at self-aggrandizing behavior.

These grandstanding political spectacles were preceded by heavy criticism from New York City Mayor Michael Bloomberg for the same remarks that caused a 

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furor in Florida, which resulted in Take-Two Interactive and Rockstar Games taking the path of least controversial resistance and actually issuing an apology with the promise to remove the objectionable material from any future versions of the game. (Rockstar Games and Take-Two Interactive are both incidentally headquartered in New York).

 

So what was this incendiary language that caused such strong outbreaks of furious damnation to be cast upon GTA: Vice City and everyone involved in the creation and distribution of the game? One of the lead mob characters issues an edict to “kill the Haitians” in reference to a criminal gang element in the game that is comprised of Haitians.

Being half of an interracial marriage with interracial children, I certainly don’t support the use of any type of racism in a video game or any other media for that matter. But let’s be serious: Out-and-out racism or ethnic slurring is clearly not the intention of the GTA: Vice City team. What’s so ironically laughable is that the organizations and politicos pummeling GTA: Vice City with clearly unconstitutional attempts of censorship have probably never even spent two minutes playing the game to make a judgment on the severity and harmful intent of the supposedly racist phrase at the heart of the matter. In all probability, the name Tommy Vercetti has absolutely no recognition value to them whatsoever.

I haven’t played through the entire game of GTA: Vice City myself, but I have played enough of it on my PC in the privacy of my own home to soundly declare that while GTA: Vice City certainly deserves its “M” rating for the harsh language and violence at its gameplay backbone, this is not a racist game intent on spreading hate and ill-will towards Haitians. And even the violence of GTA: Vice City is completely blown out of proportion. Yeah, you can technically kill anybody in Vice City in all sorts of ways (particularly with vehicular mayhem), but resorting to bloodshed in the game increases the risk that the police will start paying attention to your actions and take you down. And even if you’re mowing down pedestrian after pedestrian with one of the game’s many driving machines, GTA: Vice City still doesn’t have the same level of blood and gore as many of today’s first-person shooters, or even the game that used to be the central poster-child of harmful-to-youngsters gaming, Mortal Kombat.

Look at today’s game scene. Hollywood is combing the ranks of gaming for its newest ideas for movies. Why? Even though most of the early video game-to-Silver Screen adaptations haven’t been exactly very good (totally awful in many cases; remember Super Mario Bros. or Street Fighter?), many of today’s more matured-themes games have well-crafted stories. And GTA: Vice City is no exception. Although it has a passing resemblance in its storyline to “Scarface” and is based in a fictional city (a thinly-veiled 80’s Miami), Tommy Vercetti’s journey through the mob underworld is stylishly written. Part of that style relies on the base model of the real Mafia and other related criminal elements.

And yes, it is easy to believe that a Miami-like city would have a Haitian gang amongst its law-abiding citizenry. So what would be more believable: A Mafioso that would say: “Kill the gang-that-has-no-ethnicity-whatsoever,” or one that would say, “Kill the Haitians!” Really, Rockstar could have chosen any ethnic group, but Haitians were a credible choice because of the game’s setting. And there’s no absolutely no implication that all Haitians are criminals or belong to underworld crime organizations. These are just a bunch of bad guys that happen to be Haitian in a game dominated by a cast of bad guys of many ethnicities.

Attacking popular youth culture isn’t anything new. No matter what era of history, the parental group has always somehow found something terribly wrong with their children’s interests that have exploded on the cultural scene-of-the-times. Whether it’s rock n’ roll, jazz, comic books, disco dancing, rap music, break dancing, skateboarding, or the latest fashion choices, what hasn’t been part of a previous generation’s upbringing has been venomously attacked as not good for the newest generation.

And one of the biggest targets of attack has been the video game industry. As hard and heavy as some political groups and politicians (pressured by the parental group of video game players) have assailed the industry that now makes more money yearly than the movie business, you would think that video games are more debilitating to America’s youngsters than all the drugs, tobacco, and alcohol flowing through the American landscape.

Somehow, there is the perception that the majority of today’s gamers are geeky little 14-year-old boys with gullible minds that a game with violent and mature themes and elements such as GTA: Vice City will manipulate into an army of Columbine killers that will be the downfall of civilization as we know it.

But truth be known, a recent survey by the Entertainment Software Ratings Board (ESRB), the voluntarily-created video game-industry watchdog organization that provides ratings and content information for each and every video game that hits store shelves, reports that the average gamers is in the 25-35 age group, and in fact even reports a large percentage of gamers over the age of 40. Yes, that’s right: The everyday gamer is a voting-age adult, which means that these politicians are not protecting the children of their constituency as they incorrectly believe, but instead are trying to restrain the rights and desires of adult gamers to play games with even a hint of gore and violence.

Even with the ruckus that some of today’s movies and television programs create for perceived racism or stereotyping, it still doesn’t measure the amount of critical attack that the video game industry receives. Rarely does a movie or television show get as scrutinized for its content and storylines, short of HBO’s “Sopranos,” which raised the ire of a few Italian-Americans a couple of years back for what was called a negative portrayal of Italians as only being suited for life as Mafia members. And even that died down quickly without all the hoopla of the current GTA: Vice City uproar.

Is GTA: Vice City a violent game? Yes. Does it contain raw language? Yes. Are its characters almost all universally morally corrupt to some degree? Yes. But it’s still a good game that ADULT gamers enjoy, even if it’s nothing more than a simple therapeutic release of aggression that 99.9% of them would never seriously consider unleashing on real people in their everyday lives. From high unemployment rates, to the return of deficit spending government, to a growing healthcare crisis, to questionable motives in engaging in foreign war efforts, America has bigger problems for its politicians to worry about. Don’t you wish the same effort on the part of these politicians were spent on these issues instead of fretting over alleged racism in a video game?

- Lee Cieniawa
comments@armchairempire.com

(March 11, 2004)

 

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