special when it did happen. Maybe the
group is just too fragmented to actually have it happen again. And
as Jeff Green has pointed out, will anyone care about GFW Radio if
it actually does happen? Would the podcast, the group, still
resonate with fans? And for people that had never listened to the
podcast, would they even care? Would the panel outnumber the people
in the room? while I think that assessment might be an exaggeration,
it's a valid point. The last GFW Radio was produced in the early
part of September 2008 and a lot has changed since then.
I guess what I'm trying to say is that I think that the GFW Radio
Reunion will never happen again. And I'm reminded of that thought
every time I look at my 2009 commemorative poster (the brainchild of
Ben Cuzza and drawn by Bill Mudron). Yes, that's why 2009 was so
special.

Upon Apologies
During Nintendo President Saturo Iwata's recent apology to early
adopters of the 3DS for the massive price drop less than 6 months
after the unit's launch, he indicated that he's personally taking a
50% salary cut.
This seemingly simple act of apologizing and backing up his feelings
with some kind of action makes that apology go about a 1,000 miles
more than a few words on a page.
It also made me think about the recent troubles with PSN, all that
hacking, stealing personal information, and whatnot. There were
apologies for sure. And rightly so, but I didn't hear rumblings from
the upper echelon that they would slash their salaries. Surely, some
jobs were cleaved but that would have been from the pool of lesser
execs and tech heads. Still there was no mention of Kazuo Hirai or
Jack Tretton apologizing for the PSN debacle with a gesture of
goodwill beyond offering a few free games. Imagine what your
reaction would have been if either one took the stage at E3 2011 and
said, "I'm sorry. To show how sorry I am I will now let retired
Oakland Raider punter Ray Guy kick me in the scrotum."
That would take balls, man.
Upon Low-Def Cables
I finally off-loaded my original Xbox 360 and replaced it with a
"slim" model. It's extremely quiet in comparison to the old one, the
250 gig hard drive means I'm not constantly juggling space, and it
looks a little cooler. It has much to recommend it except for one
thing: composite A/V cables.
I want to emphasize this part. Composite A/V cables.
This is the same technology that connected my Super Nintendo
Entertainment System to my TV. This was somehow cooler than the RF
switch that I had for my NES. The fact the "new" Xbox 360 comes
packed with connectors more than a decade out of date and completely
incapable of delivering a hi-definition signal to today's
televisions is utterly bizarre. My old 360 presented the perfect
solution. The output featured connectors for both composite A/V
cables and component cables,
something Nintendo packs in with the Wii. When the 360 launched,
hi-def TVs were
on
the rise and the cable perfectly addressed the fact a lot of gamers
would still have TVs only capable of delivering a standard def
signal, but could easily accommodate those that wanted to show-off a
game to friends (i.e. justify the purchase of the new TV).
So, instead of using that as a standard, a decision was made
somewhere along the line to downgrade the cable system. Sure,
there's an HDMI output on the new 360 but the console doesn't come
with packed with a cable capable of providing a "this-gen"
experience. It completely undermines their console by ensuring games
look only half as good as they could be.
Microsoft isn't alone in this either. From day one, Sony has
packed-in these crummy, technologically ancient cables to deliver
the fantastic magic that powers the Playstation 3.
The cynical side of me screams that this was simply a matter of
dollars and cents.
"We had to include a cheap cable to keep costs down."
Really it's really:
"Hey, if you want your $300 console to deliver the REAL goods, we've
got an extra cable for that for a few dollars more."
It's bullshit, plain and simple. The consumer should be demanding
packed-in cables that deliver a hi-def experience without having to
resort to buying extras so that they might be able to really see
what this current generation of consoles can deliver.
- Aaron Simmer
(August 6, 2011)