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A
Picture Says a Thousand Words…Doesn't It?
When
watching TV and ads start running for a new movie, there are often a ton
of different versions of the commercial, each showing fairly different
scenes from the film. With
some of the big blockbusters out there this can be particularly bad. It’s getting to the point where someone could practically
splice together all of these scenes in the commercials and have seen the
whole movie. The same can
be said for screenshots and movie clips for games that haven’t been
released yet.
Obviously,
seeing lots of images of a game before its release isn’t so bad as a
movie, since games are interactive, so that what you see is only one
part of the experience. The
problem is that if gamers are bombarded with a few hundred screenshots
and dozens of movie clips, it sucks the mystery out of the game.
Another
problem that comes with this deluge of screenshots being made available
is that it brings a certain level of superficiality to games. Over and over again gamers are subjected to images of a title
and are developing thoughts largely to do with how pretty the game is.
Meanwhile, there is often times very little information
pertaining to the mechanics of the game, concerns being drawn over
potentially troublesome rule sets in an upcoming title, or any other
detailed examination of what is planned for the game.
What readers are more likely to be struck with is a paraphrased
version of the fact sheet handed out by the publisher for the game that
has had the PR spin doctoring filtered out, with a very noticeable link
somewhere on the page saying, “Click Here for More Screens!”
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Granted,
most sites simply don’t have the time to give a detailed analysis of
every title that passes their desk, but it seems that most outlets’
level of binge and purge tactics towards preview writing is hitting new
heights as previews and hands-ons consistently get pushed to second
fiddle, while 200+ screen galleries are placed in the limelight.
Now, many editors could come right back and say they’re giving people what they want, but it |
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seems to me that the demand for images among the net
crawling gaming populous has been engineered in the first place. Back in the late ‘80s and early ‘90s, the vast majority
of worthwhile game magazines focused very much so on content for
upcoming titles, going into quite a bit of detail as to what to expect
from an upcoming game. The
best part of all was that even though a preview may have only been one
paragraph, due to the space limitations of the print medium, A LOT of
information was squeezed into that space.
Nonetheless, game publications put a lot of emphasis on what
people would be doing in the game, with just enough screenshots
for gamers to get the gist of the game’s look without giving too much
away. Once the Internet
came along, game sites didn’t have to worry about squeezing X number
of articles into a limited number of pages, they could put in as much
screenshots as they liked.
With
these countless screenshots being made available to gamers, after a few
years of constant brow-beating of course game sites are giving these
people “what they want,” their readers have been conditioned to
expect it. Multiply that by
the fact that competing web sites each adopt this screenshot-saturated
approach to content to keep up with one another, and suddenly we have a
gaming public who have been programmed to expect mountains of images at
every turn, with only a small proportion that seem interested in really
digging into what their adventures in upcoming game XYZ might entail.
The
question remains: can this be reversed?
Really, I see no reason why not.
We’ve seen it a thousand times before in marketing campaigns as
companies shift public opinion as to what to expect from a given
product, so that what the public wants can fit a certain mould. There’s no reason this can’t be applied yet again to
gamers and whether or not they are fixated on screenshots. The real question is whether or not game sites want gamers to
care less about screens. As
it stands, online game publications center a lot of their business on
having gigantic media sections. It’s
even a highlight of subscription models that allow hastened downloads
and a cornucopia of screenshots and game clips for gamers to see.
Perhaps we’re condemned to live in a world where the ‘80s
mantra “Image is Everything” reigns king.
- Mr. Nash (August 16, 2004)
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |