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Sign
On the Dotted Line
We
see it all the time in the press, in speeches from politicians, and from
various parent groups: videogames are terrible, violent menace
destroying the moral fibre of today’s youth.
Whether or not you believe this, it’s usually the game
publishers/developers, and the retailers that are held accountable
whenever the subject comes up. Apparently
those responsible for making and selling games should also be
responsible for the children out there playing them, even when the kid
is too young to be playing the game, and the parent who bought it
can’t be bothered to fully understand that the game has a totally
inappropriate level of violence for their young child.
Is this line of reason a crock of hooey?
You bet it is. There
are plenty of people out there that want to place responsibility on the
game industry to keep violent games out of children’s hands, even
though it should be the parent’s job (whether or not they like it,
this is part of the job description of raising a kid). As such, I propose that game publishers and retailers start to require parents to sign waivers at the point of purchase, or agree to a terms of service upon initially loading a game. Both of these would put the onus of responsibility directly on the parent if their kid turns into an axe-wielding maniac after they start playing a game that is obviously not intended for their age group in the first place. This way those who make and sell games cannot be held responsible for anything that happens because a kid’s parents got him a game that he really shouldn’t be playing.
It’s obvious that there are a lot of parents out there that are just not up to the task, and buy games for their children without taking the time to see what the game is all about. Then they have the nerve to raise all hell when they see guns blazing, and blood splattering while junior is playing the game. Of course, the first thing they do is march down to the shop where they got the game, and scream at the manager for not telling them about the content of the game in the first place. Forget the fact |
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that the game has a big, bold “M” right on the cover (*Pssst, that means it’s not for little kids*), or that the cashier mentioned on several occasions that the game is meant for an older audience. Come hell or high water, the parent will have their righteous indignation.
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their feelings, and we certainly can’t have that,
now, can we? It doesn’t matter how much of a half-assed
job the parent is doing, it will always be someone else’s fault when
something goes wrong, and the entertainment industry is a convenient
target for this sort of mumbo jumbo.
Game publishers and retailers aren’t going to find much
sympathy with politicians or the press either, as both of these groups
just love to tear into the game industry with all the manufactured,
heartfelt altruism that they can muster.
This just further cements the need for the industry to introduce
waivers or terms of service, legally protecting them from crappy
parents, self-righteous politicians, and fear mongering members of the
mainstream press. No one
else is going to help the game industry, so it needs to take steps to
protect itself.
However,
some may argue that by introducing these forms of legal protection, it
would somehow be an admission of guilt on the part of the game industry
that their titles were indeed a problem.
The thing is, publishers have never denied that games could be
dangerous in the wrong hands, potentially proving problematic for
youngsters. That’s why
there is a rating system in the first place.
Titles with graphic violence are rated accordingly so that
parents can know what they’re getting into when buying the game, and
can put two and two together, realizing that certain games just aren’t
suited for their 10 year old. Obviously,
not enough parents are paying attention to this rating system, so more
drastic measures need to be taken, hence the introduction of waivers
and/or a TOS.
The
game industry has been getting a bum rap for a while now over the
violence in some of its titles, but all the people doing the complaining
are staunchly against recognizing that it is up to the parents to decide
what their kids do and don’t play.
Maybe it’s time that the game industry said “Enough is
enough” and made the less talented parents out there legally
responsible for when their kid becomes not so right in the head after
playing a game they shouldn’t have been in the first place. Just have mom and dad sign on the dotted line.
Mr. Nash (March 9, 2005)
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