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A Trip Down E3 LanePart II Earlier
I introduced some of the crowd-grabbing titles featured at E3. This week
will include three more like those, as well as the games that could well
live on as disappointments. HIGHLIGHTS: HALF-LIFE 2Not
mentioning this title would be an injustice to everyone. Valve and
Sierra made the announcement of a sequel to the hit-FPS Half-Life just
days before E3. That left onlookers awaiting an impressive display of
the sequel; being confirmed five years after complete silence. When
watching the 20-minute demo of the features and things to come, I saw
the single most striking display of graphics, gameplay, and physics ever
seen in a game. The first change noted was the transformation of
technology from the time of the first HL, to the second. The “G-Man”
presented from 1998’s version of HL, to the new character design
struck no comparison. The graphics of shadowing, eye glaring, muscle
movement, is at the highest point in technology today. The
most prominent feature of the game will be its access to objects and
physics of those objects. Everything in the game will have its ability
to be moved, distorted, or even destroyed; making Half-Life 2 the
defining point of a new generation of games to come. E3 RATING: 9.5/10 PRINCE OF PERSIAThe game that set the standard of platformers/sidescrollers, P.O.P showcased yet another addition to the series started in the 1980’s. The first two games of the series debuted on the SNES and left lasting imprints on the way sidescrollers should be made. Unfortunately, that reputation crumbled when the P.O.P series made a return in 2000. The game debuted on the PC as a 3rd person action game and quickly willowed away, destroying the once brilliant idea of the game. |
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Now,
Ubi Soft is trying to bring the name back to the list of all-time
greats, with one of the best teams around in game developing. Since
being made by Ubi, the game will feature stealth like attributes seen in
Splinter Cell along with some of the same lighting and shading
effects. The demo presented showed the new innovative layout of
gameplay, though still had the sidescroller feel of the first additions.
The game played remarkably well with some new twists in gameplay, such
as the ability to stop time and the ability to see what you will do in
the future. |
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E3
RATING: 8/10
WORLD OF WARCRAFTAfter
ostracizing the PC gaming community for quite some time, Blizzard
returned to the PC spectrum with their upcoming MMORPG title, World Of
Warcraft. Although not being able to actually get the feel of this game,
I did however catch glimpses of people playing the game. World Of
Warcraft will be another attempt by Blizzard to set precedents, this
time in online RPGS. The showing of the game went very well showing the
graphics to expect from a massive online game, as well as some of the
RPG tactics implemented from their popular Diablo series. To
my surprise the gameplay of the game look awkward and uneasy at the
time, making the characters feel like cards from Magic: The Gathering,
instead of animated-organic beings. This should be disregarded, for the
game is still in its first state with plenty of time to be fixed. Entirely
the game looked addictive and interesting, as all Blizzard games are.
Keep this title in your future buys, Blizzard has never disappointed
with any title. E3 RATING: 8/10 Now
instead of going on more rants about the best games of E3, I think the
worst should be noted also. What is about to be said does not discount
what the actual value of the game is, rather shows what the games
problems are, and what needs to be fixed. WORST
GAMES OF E3
ADVANCE WARS 2In
my opinion the worst of all showings, Nintendo made no attempt to
further improve this game. The product on display looked like a washed
up version of the first, with new bars and font designs. The new
features were nowhere to be found, implementing the same gameplay as the
first, with even the same unit animations from the first. The
first Advance Wars received high acclaim for its innovation and
addictive gameplay. However the second seems to be headed down the
complete opposite path, disregarding any room for improvements. It seems
that Nintendo is relying on the consumers who buy games because of its
name and history, instead of those who want more out of a sequel.
Unfortunately the game cartridge was hidden from sight, leaving no room
for me to pick it up and burn it. E3
RATING: 3.5/10 PLANETSIDEYes
yes, I actually wrote down this title for a couple of reasons. First of
all, the game was hidden from public site. To access the game you need
an “invitation”. Sony is trying to make Planetside for the public,
and the fact that the game was hidden from public view drove my thoughts
about the game down the drain. The other major factor that made me
skeptical this game will last, is its monthly bill. To play this game at
all, you need to pay a monthly fee or use a game card (which you have to
purchase) that has a number of hours on it. The fact that games are
starting to turn to new ways of profit is causing the gamer to pay an
insane amount of money. Not only does the gamer have to pay Internet
costs, but the cost of a game to play it online. This is one precedent
we can do without, but will now attract more companies to approach
online gaming with the same angle. Hopefully
the game can have amazing value to put of skepticisms aside, and open up
a new portal for gamers. Or, the game can be completely worthless and
disintegrate into the wind as so many others. Lets hope for the second
one. E3
RATING: 5/10 That’ll
wrap it up for this E3 segment. Hopefully you have seen a brief outlook
at the games presented and what to expect from those games. For more
information, visit the company websites. Remember to keep these titles
in mind, they will definitely have an impact on the future of gaming. Eric “element” Lahiji (May 22, 2003)
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