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Random
sightings from E3 2002.
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E3 2002:
Best of Show, Adventure, RPG and Platformer
As
Chosen By Tolkeimingway
Kingdom
Hearts
Platform: PS2
Developer: Squaresoft
Publisher: Squaresoft
Percent Complete: 100% (language localization aside)
Release Date: Fall 2002
Firstly and foremostly (sic) it must be said that the quality of an E3
booth directly effects the reception of the games within. Not to
diminish the extraordinary quality of Kingdom Hearts, the best offering
out of the Square camp since FF VII, but the Square booth was right on
time. The entire Square booth was dedicated to Kingdom Hearts, Squares
lone E3 offering besides Final Fantasy XI which was only found in
Sony’s booth. Many (about ten) Square representatives stood by the
kiosks, eager to answer any and all questions regarding said title, and
given it’s 100% complete nature, there were many answers available.
All these special touches, the biggest of which being Tetsuya Nomura
himself shuffling around were powerful skeptic converters (I being a
skeptic).
Kingdom
Hearts is a solid title co-developed by Squaresoft and Disney. Following
the exploits of young Sora, another Nomura lovechild, Kingdom Hearts
introduces over 100 Disney characters over the course of 7 levels
ranging from Alladins' Agrabah to Pooh’s Hundred Acre Wood. All of
these levels exhibit awesome atmosphere, much like the films they
emulate. In each of the levels, Sora, as well as his companions
will evolve to adapt to their surroundings. For example in Ariel's water
world, Goofy and Donald acquire bodies of a crab and octopus
respectively, and in the Nightmare before Christmas land, Sora is
wrapped up mummy style. The sense of comfort and happiness that
this game imparts is not to be overlooked. Just like the movies which
kept us stable as youths, this game will appeal to those slowly eroding
inner-children in us, requesting them to stick around for a little
longer. This aspect alone is powerful enough to gain my coveted
calloused thumbs up.
Game of Show:
RPG
Show Stopper: ***
Jaw Dropper: **1/2
Soap Opera: ****
Call the Coppers: ****

Knights of the Old Republic
Platform: Xbox
Developer: Bioware
Publisher: LucasArts
Percent Complete: 60%
Release Date: November 2002
Disclosure: It is noted that KOTOR is officially categorized as an RPG,
yet truth speaks another tale, it is all adventure baby.
A game like Knights of the Old Republic sends shivers down my spine, and
seeing it in action amplifies these shivers to quakes. Bioware, the
force behind the Baldur’s Gate series secured this lucrative Lucas
license and is lavishing it with love in the form of a
fantastic looking video game. KOTOR is set 4000 years before episode
one, during the golden age of the Republic, when Jedi and Sith number in
the thousands (far more than in Phantom Menace days). After a
cataclysmic conflict with the Dark Lords (hopefully light will be shed
on these mysterious entities) sends the galaxy reeling, the battle
between Jedi and Sith rages on. From the start KOTOR allows you to pick
your player from the common set of scout, scoundrel or school
superintendent… wait…I mean scout, scoundrel or soldier. After
deliberating for hours on this impossible choice you also get to choose
their gender, and nothing could be easier. Unfortunately the player has
to be human in order to keep the relatability level high, but I don’t
see the problem. Surely Rodians or Wookies deal with the same stuff as
us: social complexes, phobias, acne.
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Nevertheless
the decisions you make as this human type will dictate which side of the
force you fall on, dark or light. Interaction with NPC’s is of major
significance, thus when dealing with one of the 200+ NPC’s you
encounter, you’ll be given multiple responses to their probing which
you can select. My favorite was, when encountering a Sith lord he said,
“you’re no match for me” (or something like it), and I was able to
choose
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either “Good will always prevail over the dark side of the
force”, or “I’ll enjoy feeding you my light saber” (or something
like it). Alas I chose the latter, and wouldn’t you know, he
responded, “Ah young Jedi, feed you hatred, and you’re journey to
the dark side will be complete”. That devious trickster! This type of
interaction adds significant depth not only to the title but to the Star
Wars universe which we all know has ultimate mind share among the 18-26
year old demographic. This non-linear path system, which is also being
utilized by the Molyneux team with Project Ego, will further supplant
KOTOR in the realms of Star Wars stardom. In addition to all this KOTOR
also features some pretty involving mini-games, namely space combat.
Visually, it’s as astounding as could be featuring some really
convincing lighting models (check the screen shots). I just think it
rocks, and for any Star Wars fan it is a certifiable killer app.
Game of Show:
Adventure
Show Stopper: ***1/2
Jaw Dropper: ****
Soap Opera: ****1/2
Call the Coppers: *****

Super Mario Sunshine
Platform: Gamecube
Developer: R&D 4 (Miyamoto)
Publisher: Nintendo
Percent Complete: 70%
Release Date: August 2002
No other game at E3 came with such great expectation and uncertain
skepticism (except perhaps Zelda). Yet despite all the baggage, Mario
came correct. The largest of the “Game Giants” as the Nintendo PR
team likes to call them, played exceptionally well, and looked
exceptionally next gen. The premise, still mostly unclear, involves
Mario on a vacation taking in some rays only to be disrupted by some
nasty buggers littering the land with sludge and various other
pollutants. Hero that he is, Mario dons his multifaceted back pack and
prepares to wreck shop.
This pack of his, yeah the one that has been surrounded in entirely too
much speculation, is capable of many neat tricks. The first function is
as a water sprayer, the propulsion of which can be used to clear the
land of sludge/baddies, or to fly Mario to new heights. Initially Mario
is unable to fly very high, however I have been assured this will not be
a constraint during later stages. Running Mario around is as giggle
inducing as ever, and when dispatching the glorified koopa troopas there
are a plethora of techniques at your disposal. One meanie requires a
sadistic method of dispatchment, you much pull off his arms, then his
nose, then he pops! Miyamoto the child lover might have to change that
if he’s to stay on good terms with the worlds parental units.
The really impressive parts of Super Mario Sunshine were the graphics
and the environments. These two of course go hand in hand, and yes, we
only saw one level, yet all I wanted to do while playing the game was
dive into my multi billion dollar trust fund and build what I was seeing
so I could play in it. This first level in Mario Sunshine will influence
the water park industry from here on out. I guarantee it.
Super
Mario Sunshine out did the other big Nintendo offerings in my book (Metroid,
Zelda) because of its unabashed reliance on old play mechanics. This is
the first in the long line of GCN killer applications to come.
Game of Show:
Platformer
Show Stopper: ****
Jaw Dropper: ****
Soap Opera: ****
Call the Coppers: ****

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