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G4: Television for the
American Gamer
It
seems there’s a television network dedicated to every popular cultural
interest or entertainment industry around today. You like music? You can
tune in MTV or VH1. History buffs have the History Channel. E!’s
available for all those television-and- movie stargazers. ESPN covers
the entire sporting world. It’s almost to the point that if you name a
subject or interest, there’s a network out there covering it. But one
interest inexplicably missing its very own network up to now has been
the gaming industry.
Encompassing
all PC-related gaming and video game consoles, the industry sold $9
billion dollars worth of gaming product to an estimated 145 million
American gamers last year, growing revenue-wise at a faster pace than
the American movie box office. It’s shocking that there hasn’t been
a place to tune into on television for the latest information, news, and
entertainment concerning games and gamers. But that all changed at the
start of May, when the cable channel G4 (symbolizes “For gamers”;
also four major gaming platforms: PC, console, online and wireless)
started broadcasting, becoming the first network to focus solely on the
gaming industry 24/7.
The
PS2, Xbox, and Nintendo platforms of the GameCube and Game Boy Advance,
with millions of units of each respective system sold, are continually
generating higher and higher penetration rates into the average American
home. Counting the PC, I venture that there is some type of gaming
platform in at least 50% of the households in the U.S.A. Video game
consoles and PCs have become a staple of the American consciousness much
like apple pie and fireworks on the Fourth of July. G4 has recognized
that fact and aims to take advantage of the fertile riches they can mine
from the interjection of television into the gaming public's core
demographics: 18-34 year-old men and teens 12-17.
Before
G4 hit the airwaves, Gamespot, IGN, GameSpy, a plethora of independent
Internet gaming sites (including Armchair Empire), and Gamepro,
Electronic Gaming Monthly and the specialized PlayStation, Nintendo,
Xbox, and PC print publications were the primary source of information
for the gaming public. But as good as many of these sites and
publications are, there’s nothing like seeing new games in action on
television screens instead of in a miniscule, poor-definition video on
our PCs (for those of us not privileged enough to have broadband or
cable Internet connections) or in pictures scattered over the pages of
gaming magazines, which rarely do good games the justice they deserve.
Mario Sunshine looked only okay to me in the pages of Gamepro, but was
absolutely stunning as it came to life in colorful glory in my living
room as seen on a recent G4 E3 feature.
G4
finally allows its viewers to see the games as they would actually
appear if they were playing on our monitors and televisions at home
instead of relying on screenshots or grainy movies. Another great
component of G4 are features that go behind the scenes with developers
to see what goes into making the games we enjoy playing. A recent
feature on G4 focused on the motion-capture session for Postal 2 with
Gary “What you talkin ‘bout, Willis?” Coleman of “Differ’nt
Strokes” fame.
With
the backing of the financially sturdy Comcast Cable and Insight
Communications’ money and an initial seven million cable subscribers
having access to the network’s feed (which is admittedly a small
percentage of American domiciles at this point), G4 and its current
programming consisting of 13 shows has been created by a bevy of gaming
and television programming experts like Charles Hirschhorn, Vinnie
Longobardo, and Tina Kowalewski, who all know a thing or two about
either successful network television or the gaming world. G4 founder and
CEO Hirschhorn was the President of Walt Disney Television and
Television Animation. Longobardo spent 17 years at MTV as a producer and
production executive and Kowalewski was part of Sony Computer
Entertainment America’s launch team for both the PlayStation and PS2.
And there are many others employed at G4 with the same impressive
entries on their resumes. So now, you may be asking what kind of shows
do people with a successful television and gaming pedigree create for
the gaming public?
G4’s
shows and promotional commercials have a distinctly MTV flair to them in
both approach and content. The commercials are those quirky sort that
appear on MTV which are both fun and on-target in conveying their
intended message: if you’re into gaming, watch G4. Often. I don’t
see it as a coincidence that G4 would copy the stylistic approach to
programming that has made MTV so successful, especially with Longobardo
aboard with G4.
There are a variety of programs you would expect and some you might not. Some of G4’s best shows include “Pulse”, a weekly show that provides current gaming information within a news show format similar to MTV News. “Players” goes to celebrities and sports star’s houses, on tour buses with musical groups, or meets well-known people in places like Jillian’s to check out the gaming lifestyles of these famous people. “Filter” is a top-ten show hosted by gaming vixen Diane Mizota, ranking the top-ten in categories such as Best Games of 2001 that are voted on by visitors to the official G4 Web site (www.g4tv.com). “Blister” and “Sweat” are both essentially preview shows, (“Blister” focusing on action games while “Sweat” is oriented to sports titles) providing little critical breakdown of titles but giving a |
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good
idea of what to expect from a highlighted game.
“Icons” is a great program, one of my favorites. Think VH1’s
“Behind the Music”. The stories of gaming icons documented so far
have ranged from Nolan Bushnell of Atari 2600 and Chuck E. Cheese fame
to the one and only Lara Croft from the Tomb Raider games. And
“Cheat” provides codes, hints and strategies for many of today’s
hottest games.
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There
is the need for some more critical shows such as “Judgment Day”,
however. The show is a “Siskel and Ebert” type program, only with
game reviews in the place of movie reviews. The two hosts, Victor Lucas
and particularly Tommy Tallarico, pull no punches when they are
reviewing titles, not afraid of slamming a bad game or praising a good
one. More shows like “Judgment Day” would give G4 more credibility
and steer it clear of what might appear to some as sugarcoated coverage
on “Blister” or “Sweat”. While most of G4’s programs are
solid, there are a few that could use some more tweaking to improve
their quality. Both “Portal”, which focuses on online gaming worlds
such as Everquest and those who populate it and “Game Over”, which
gets other people to compete in games in place of the hosts Matt Gallant
and Randy Kagan, who try to use a lot of humor to fuel the show, but
many times, quite frankly, they aren't that funny. “Arena”, where
Travis Oates and Wil Wheaton (Yes, that Wil Wheaton from Star Trek: The
Next Generation) do color commentary on online gaming contests, would be
better if it showed less of the analysts and more of the actual
competitors.
As
the guys from Judgment Day like to point out in their reviews, G4 has
its hits and misses. But I have to give the channel an early “thumbs
up” for providing some great gaming content on the previously untapped
medium of television. I find myself watching G4 at least one hour a day
and sometimes more, depending on what’s on. The only minor complaint I
have is that once I see the episode the first time it is on during the
week, I get frustrated having to see it repeat until a new episode comes
out. Each show usually runs a half-hour where 60 minutes would
definitely be better served on at least some of the programs. But as G4
grows, I’m sure more and longer original programming will be seen
during the week, alleviating my own yearning as well as others for more
gaming TV.
Message
boards on G4’s Web site let viewers interact actively with the
network's higher-ups and on-air personalities. Tallarico invariably
answers questions, criticisms, or comments posted on the message boards
related to his show. It’s a smart move on G4’s part (along with the
G4 newsletter) to have its on-air personalities take an active role in
the message boards, because they help register a true pulse of the
viewers as to what they like, don’t like or want to see on the
network. And the beauty of the message boards is that they become a free
“focus group” for G4, which puts both the network and the audience
in a win-win situation. G4 learns from these dedicated viewers posting
messages as to what kind of programming will interest them and viewers
get the type of shows and information they want and expect out of the
video game network. There is also an interactive show, G4TV.COM, (taped
live and then pared down for later telecasting) that allow people to log
in on their PCs and ask questions of the show’s hosts that they will
almost always answer. G4 focuses on the interactive aspect of gaming by
being interactive itself with its audience.
While
it is still going through the growing pains every start-up network
experiences, it’s clear that G4’s programs are more than thinly
disguised infomercials for the gaming industry’s publishers. Over the
course of the coming months G4 expects to garner more audience through
increased presence on more independent cable stations around the
country. And while there is only around 20 hours total weekly
programming from its 13 shows and specials in G4’s current lineup,
that number will likely expand. If you are a gamer and have G4 available
through your cable provider, tune in if you haven’t already. You’ll
find a ton of worthwhile programming, gaming news, and information that
can’t always be conveyed or presented the way it should be through
print or the Internet as it can be on television. Today’s gaming
industry is a popular big business growing even bigger and more popular
every day. Like MTV, when music videos were all the rage in the 1980s,
that helped the music industry boom larger than ever before, G4 plans to
be on the frontline of the American gaming entertainment world as it
grows by leaps and bounds. With all the Web sites and publications
covering all facets of the gaming industry already available, the
ever-increasing technological advances of PCs, consoles and games, and
the gaming television network threshold finally crossed, there’s never
been a better time to be an American gamer.
-
Lee Cieniawa (July 6, 2002)
Check out G4’s Web site for yourself if you want to find out more.
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