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N-Gage:
There’s been much ink spilled over Nokia’s stab at the mobile games market. Mostly, it has been statements like, “This sucks!” In general, I might agree with that assessment but I’d qualify that blunt synopsis with the statement, “But it’s great to see someone trying something new.” As a mobile game machine, the N-Gage fits in your hands like the original GameBoy Advance. There would be no mistaking one for the other as the N-Gage has way more buttons and functionality that a GBA. But that doesn’t make it great for games. The N-Gage sports all kinds of features including an FM radio, calculator function, personal and contact information, and, of course, cell phone technology. (For a complete list of features, see below.) As a cell phone, the N-Gage is embarrassing. The clarity and reception is good but try making a call in public without feeling less obvious that Janet Jackson at the Super Bowl. The problem is that the N-Gage doesn’t lie flat against the side of your head. No, you have to hold it like a taco (as one journalist described it) along the edge and is a reminder of the big loaf-of-bread-sized cell phones of yesteryear. To avoid social embarrassment it’s easier to plug in the special headphones and mic. People will think you’re talking to yourself but that’s a small price to pay. Switching games out of the N-Gage can be a tricky proposition but it’s not nearly as hard as I had been led to believe. The back snaps off, you pop out the battery (good from 3 - 6 hours of straight gaming), slide in the flattened Chiclet-size game chip, slap the battery back in and return the backing to its place. I got the process down to about 1 minute, which is a far cry from my GBA record of 3 seconds. I’m not sure that judging the N-Gage’s gaming capabilities on the first-generation of games (including Tony Hawk’s Pro Skater, Tomb Raider and Red Faction) is fair. First-gen software tends to suck cheese as developers come to grips with the capabilities of the hardware. (Don’t believe me? Do some reading on the early Xbox titles, excluding Halo.) Irregardless, I couldn’t game for more than about 15 minutes at a stretch without coming down with a headache. The review unit came with the three aforementioned games – none of them got played for more than 20 minutes at a stretch. The screen size and vertical orientation may be to blame but more likely it was the stuttering, pixalized graphics that had my eyes straining. Like any new piece of hardware, acclimatizing to the controls can be a laborious process. This is accentuated by the N-Gage’s flat key pad and mushy directional pad. There are two slightly raised buttons on the keypad (the main action buttons) but because everything is so jammed together, it’s easy to accidentally press a button you didn’t mean to. After some patient learning – in 15 minute spurts – the inadvertent key presses happen less frequently.
The N-Gage may never be exploited to its full potential. Although games are still being released, some reports have the total number of units sold in North America at 5,000. That’s not a very big audience to sell games to. Not helping things are the “egg-like” games that have been cracked and exported to play on other cell phones |
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or the $200US price tag. For the price of an N-Gage you can pick-up a dedicated mobile game machine or even a GameCube! Truly, the deck is stacked against the N-Gage. Even when all is said and done, it’s good to see an attempt at something new. Someone has to be a trailblazer. The next generation will do things better, but as it is, N-Gage is a jack-of-all-trades and a master of none. |
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- Omni (February 21, 2004)
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