![]() |
|
|
PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox | |
|
|
News |
Reviews |
Previews | Features |
Classics |
Goodies |
Anime |
C.O.G. Forums
|
|
|
|
|
|
|
|
|
My Trip to Nintendo (Canada):An E3 Sneak Peek
After 45 solid minutes I was totally saturated with information and all sorts of flashing images. My trip to Nintendo Canada’s headquarters was an early morning highlight to be sure, but only now am I sorting out what happened.
I
arrived early for my meeting with Lesley Short (PR rep extraordinaire)
and spent 20 minutes playing Super Smash Brothers Melee on a console
setup in the high-ceiling lobby. My
brain was a frenzy of activity and I needed to calm my nerves – and
beating up Pikachu was just the ticket.
Lesley came down the wide half-circle stairway from the second
floor and I was finally able to put a face to the name.
We headed up the stairs to a conference room.
“Are
you a big gamer?” Lesley asked.
Always
on the look out for PR baffle-gab, I answered with a simple, “Yes.”
The
landing at the top of the stairs is slathered with Nintendo images –
past and present – and before I could grab one off the wall and hide
it in my jacket we reached the conference room.
Ever
have those moments when a streak of light comes through a window and
highlights an object? Maybe
there’s music or heavenly voices to accompany some kind of epiphany? In
one corner there was a TV and sitting next to it was the Holy Grail of
Nintendo fanatics – a debug Gamecube.
(For those of you that don’t know, a debug unit allows you to
play import GC games and betas of games in development.)
I had a brief flash of myself grabbing the unit and making a
break for it. The huge
padlocked metal casing changed my mind – that, and I couldn’t
remember if the conference room door opened “in” our “out”.
I
took a seat and waited for the preview video to start and got an answer
to one of my burning questions: How many Nintendo employees does it take
to work a VCR? The answer
is 3. Lesley couldn’t get
it working, then Ron Bertram (President of Nintedo Canada) came in and
offered some advice, and it wasn’t until an unnamed hero came in and
saved the day that the video started. (The problem seemed to be a loose
cable under the wooden console the TV sat on.)
Each
preview clip lasted all of about 90 seconds, so some of what I say might
be total conjecture or wildly inaccurate, but here are my impressions
of what I saw. (This batch of clips will be shown at E3.)
First
up on the video: Mario Sunshine |
|
||||||||
|
In a phrase: classic Mario action. Those familiar with Mario’s jaunt on the N64 should feel right at home. Mario looks to have the same roster of various jumps and wide-open levels to explore. The first thing I noticed though was the backpack Mario was wearing. (He must have modified Luigi’s vacuum last seen in Luigi’s Mansion.) It looks to be a multi-tool. In one scene it looks like he’s cleaning up oil with it and in another it blasts him off like a rocket – |
Advertisement
|
|||||||||
|
obviously it will have a
fundamental effect on gameplay. The
environments are bright and colorful in the Mario tradition and many
familiar faces return. Also
noteworthy, the environments look huge so we can expect lots of
mini-games of varying challenge. Animation
was as smooth as ever. Mario
Sunshine is sure to please fans and be accessible to new players.
Next up: Metroid Prime Woah-boy!
Lesley described it as a “first-person adventure with immersive
visor effects and an ingenious transition from first-person to
third-person perspective that will change the way players think about
the first-person perspective."
I was too absorbed by the blistering visuals to ponder the
statement. Most of the clip
showed indoor areas and lots of things exploding.
The animation was very, very smooth even with all that was
happening on-screen. Most
of the action looks to take place in the first-person shooter mode but
the clip also showed Samus (the main character) rolling around in her
spherical form. It’s hard
to make observations on small touches in such a short clip, but I really
liked the way she switched weapons.
Instead of having different gun types, Samus has one gun that
changes modes. I also saw
something that looked like a neon green grappling hook that Samus can
use to reach higher levels and leap across chasms.
Thirdly:
Starfox – Dinosaur Planet It
was a little disconcerting to see Starfox engaged in 3rd
Person hand-to-hand combat, but this mode looks to be only one of many
perspectives. Space fights
are back and looking better than ever.
There was also something that looked a little like a bobsled
mode, but it went passed so fast, I might be mistaken.
The visuals are very good and many of Starfox’s old wingmen
return. The soundtrack got
my attention and was even humming it when I got into my car.
This one is being developed by Rare and with their track record
I’m willing to go out on a limb and say Starfox will be a great game.
Fourthly
and lastly: Eternal Darkness – Insanity’s Requiem This
title started out being developed for the N64 (like Starfox) but the
powers that be wisely decided it should go the Gamecube route.
Made by Canadian developer Silicon Knights, this is aimed at the
older audience (it’s got an M-rating) and I was impressed with what I
saw. (I also got to have a brief hands-on – those impressions later.)
Lots of blood across several different time periods and scenes
that promise to mess with your head are Eternal Darkness’s main draws.
It will be compared with Resident Evil survival horror-type games
and rightly so, but it differs in at least one key area: a lack of
difficult camera angles.
The
TV went black and I started breathing again.
Behind
me Ron Bertram said, “Wow!” and made for the exit. (I noted the door
opened inward.)
We
moved to the table and the various gadgets.
The first thing Lesley handed me was the Wavebird controller.
It’s the same size and general shape of the standard GC
controller, however it’s cordless and a little heavier due to the two
AA batteries powering it (but still lighter than the XBox controller).
At the bottom of the face of the control is a dial with 16
notches on it – each number being a different channel.
While each GC can only support four controls the 16 frequencies
mean you can have up to 16 people in a room (playing on 4 different GCs)
all using a Wavebird. (I
must admit that when Lesley first explained it, I thought Nintendo was
planning 16-player games.) The
receiver plugs into the controller socket and must match the channel
number you're using. I forgot to ask what would happen if
multiple players tried to use the same frequencies so you’ll have to
use your imagination. As
for battery life, there weren’t any solid numbers to go by, but you
can play from 30’ away. (It seems reasonable to assume that battery
life will be on par with the GBA.)
I
asked about The Legend of Zelda because it was noticeably absent.
Apparently, Mr. Miyamoto is keeping Link’s latest foray a
closely guarded secret and more will be revealed at E3. (However, Lesley
commented it has a release date of “around Christmas” 2002.)
Lesley
next showed me the new GBA Platinum (or Titanium – I always get those
two confused) that will be released on the First Anniversary of the GBA
in June. The only thing
different about the Platinum is the cover.
Instead of the opaque rainbow of colors, it’s solid silver but
it’s still made of plastic.
We
chatted briefly about the connectivity of the GBA and GC.
“More games are coming that will take advantage of the
feature,” Lesley said. You
can bet they’ll have more to announce at E3.
Nintendo
will be releasing a larger memory card for the GC in the not too distant
future. Total space is 251K
or four times more than the current card.
At retail it will have a suggested price of $29.95 (CAN).
This can only be seen as a good thing as games get bigger and
more storage space for stats is needed.
I
took a moment to ask about Nintendo’s main competition and I was a
little surprised with the answer. Nintendo
considers Sony it’s main competition – they don’t even count Xbox
and considering the Xbox’s performance in Japan it’s no wonder.
“When
the Xbox was released everyone went on and on about the hardware, but
besides Halo there weren’t any games to get really excited about,”
Lesley said. “People were skeptical of [Gamecube] with it’s shape
and processing power [in comparison to the Xbox]… we realized it was
all about games, and we’ve seen that strategy work with more 3rd
Party developers signing on [compared to the N64].”
And what will be sure to irk PC gamers and broaden the schism
between the console and PC worlds, Nintendo doesn’t consider the PC
competition as they did five years ago.
Because
the clock rules the life of the PR Person, Lesley directed me to Eternal
Darkness (ED) for a little hands-on play before my time was up.
The
game begins with a long introduction scene with a quote from Edgar Allan
Poe and a line that struck me as particularly funny: “I am a clinical
psychologist. I am also
dead.” Don’t know why
this hit my funny bone, but remembering it now, I’m chuckling again.
Even though the opening frames show a brutal amount of blood and
one or two maggots, the game certainly seems to have a sense of humor.
For example, the above-mentioned clinical psychologist has been murdered
– his head taken clean off – and the investigating detective brings
the 20-something daughter in to identify the body.
“Oh
my, God! That’s my
father!”
“How
do you know?” the cop says.
“By
the family ring he’s wearing,” she says with much anguish. “Why
are you showing me this? Couldn’t
you just use dental records, or something?”
The
detective is stone-faced and takes a swig of his coffee, “We haven’t
found his head.”
Laugh-out-loud
funny! And apparently, the
game will be filled with cutscenes – hopefully with a tinge of humor
to take the edge off the slaughter and tension.
And there will be plenty of both.
I got as far as taking control of a Roman Centurion and facing
off against some zombie creatures but even in that brief time, ED
conveyed a mood of imminent danger.
The
targeting system is fairly intuitive and the controls are fairly trim.
(Remember, this is all based on about 10 minutes of play.)
When an enemy is in your sights their torso lights up, clearly
indicating what you’re about to blast to smithereens.
Characters (you control) can interact with the world around them
and they’ll have to if they hope to advance.
Doing so is simple – when something can be interacted with it
clearly shows with the “A” button appearing in the top right of the
screen (and your on-screen character turns their head to look at points
of interest). There’s an
emphasis on puzzle solving in the grand tradition of the Alone in the
Dark series. One big
advantage ED has over Resident Evil and Alone in the Dark is the camera.
Say
“Good-bye” to awkward camera angles.
Instead of changing camera angles every few steps, ED centers on
your character (for the most part) and the camera moves around the
character. This allows an
area to be explored without getting confused by poorly chosen camera
angles.
Audio
was impressive, even after my short exposure.
The Roman Centurion’s armor clinks realistically as you walk
around.
Load
times, as one would expect with the GC, are barely noticeable.
What
I didn’t get into was any kind of inventory management, so I can’t
comment on how it handles. But
I can comment on weapons. Obviously
they will vary from time period to time period, but there are ranged
(such as the shotgun) and melee weapons.
I
asked Lesley about playtime from beginning to end.
While she could only give a rough estimate (about 40 hours) but
she says it will depend on what path players choose.
There are three different endings and multiple paths to take, so
really, playtime could be 120 hours if you want to see all the endings
and explore every nook and cranny across the many different time periods
you travel through.
Just
as I started to get into things, Lesley announced my time was up.
45 minutes went just like that. <Insert sound of snapping>
As
I left the building, Lesley commented I was the first “journalist”
in Canada to see what she’d just shown me. (That explains why Ron
Bertram hung around for the demo – he hadn’t even seen it!)
Although
I always try to remain objective, from my brief exposure to what
Nintendo has in store over the next 8 months or so they’ll have a
strong showing at E3 and even more information and images to digest.
- Omni |
||||||||||
|
|
|
Advertise | Site Map | Staff | RSS Feed Web Hosting Provided By: Hosting 4 Less |
|
Affiliates: - CivFanaticscs- - Creative Uncut - - DarkZero - - Dreamstation.cc - - gamrReview- - Gaming Target- - I Heart Dragon Quest - - Mario-Kart.net - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - MMORPG |
|
All articles ©2000 - 2012 The Armchair Empire. All game and anime imagery is the property of their respective owners. |