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Roundtable 2: Post E3 2003
If you've ever wanted to be a fly on the wall at the Armchair Empire, here's your second chance. This time we gab about E3, the games that were shown, and a variety of aspects about the show you might not find anywhere else, like the definition of "62,000 industry professionals". Granted it's rambling (much like E3 itself) but you'll learn something -- really!
Omni: Check, check. Is this on? Eric (the new guy): I hear ya. Omni: Lee, you there? Lee: Yeah, right here Omni: Good, good. Lee, had a chance to see any video from the games at E3? Lee: I spent a few hours checking out all the E3 videos on Xbox Live – saw some stuff on G4 too. Omni: And what most impressed you? Lee : One that caught my eye that I never heard about before was Full Spectrum Warrior..looks pretty good... Heard Halo 2 was the star of E3, although I haven't seen that yet. Ninja Gaiden was another..the movie I saw was THE best I ever saw in a game...if that is how the game graphics look, WOW! Omni: I dunno. I kind of went "Ho hum" after the demo of Halo 2. I think a lot of the graphical updates were completely lost on the crummy screens they were running it on. Tecmo's booth was poor in terms of showing off games. DOA Online might interest you... Lee: I saw DOA Online; looked very interesting, although the graphics seemed a little toned down (I guess so it plays smoother online); Half-Life 2 looked good. Eric: Half-life 2 was the best graphical game there. Along with technologically advanced. The physics and AI of the game look unmatched. Omni: HL2's physics look downright amazing, but I really would have liked some hands on. Lee:
Is that Xbox-exclusive (on consoles)? Omni:
HL2? I think so.
But I’ve been wrong numerous times before.
An Xbox title that kind of underwhelmed me was Conker's.
They were just showing multiplayer and not single player (which
is supposed to be nearly identical to the N64 game). Eric:
True. Though the game was still hilarious and staying close to
its roots. Omni:
The funniest game I saw was Armed & Dangerous.
That's one to watch in terms of hilarity. Lee:
How's Soul Calibur look? Omni:
It's looking.... done. Don't
know why they're dragging their feet releasing it in North America. Eric:
I was surprised there was nothing on Operation Flashpoint 2. Omni:
There was a few games that didn't show up on the floor.
Like Psychonauts or hahahaha, Duke Nukem Forever. Lee:
For nostalgia's sake, I want to see how the Teenage Mutant Ninja
Turtles turns out, although disappointingly it doesn't follow the more
gritty comic book turtles compared to the kid's cartoon Eric:
At least the gameplay dynamics were that of the SNES title. The
robotic dogs didn't hurt either Omni:
TNMT definitely.
Lee:
Did Sony actually show their handheld? That seemed to be the most
intriguing announcement at the show. Eric:
They just showed the size of the disc.
It looks like a Mini-Disc CD (if that helps with a picture) Omni:
I didn't see it but then I didn't have much time to just wander
aimlessly. They showed the
Eye Toy. Check the pic
near the bottom. Eric:
The Eye-Toy was complete garbage. If you want to lose weight, go
out for a jog. If you want to look like an a--hole, buy Eye-Toy. Omni:
Lee, how would you rate G4's coverage.
(I saw their camera crews everywhere!) Lee:
The big coverage kicks off around the first of the month but
they've shown a lot of glimpses (on Pulse and G4TV.COM) of some of the
games. Omni:
G4 was being played on TVs all over the place with news from
the day before. Actually,
it was handy. Mr.
Nash: I wasn't too
terribly taken with anything from this E3.
About the only thing I raised an eyebrow at was the Sony
handheld, everything else we either already knew about it or suffers
from the same cookie-cutter-itis that's been infecting the industry for
years now. I'm not too
excited with Half-Life or Halo 2 or PN03 or the new Mario Kart...the
list just goes on. Omni:
Mr. Nash, you cynical bastard. Mr.
Nash: Well, if these
people would stop giving me so much to fuel my cynicism we wouldn't have
this problem. We should do
an "attack of the clones" piece that takes a very close look
at some big name games and see just how similar they are. Omni:
That's something Doug Lowestein, Presidnet IDSA pointed out
in his address too. "Gamers
demand too much innovation," to paraphrase.
“No other industry has so many demands on it to be innovative
with each new title.” Again,
paraphrasing. Mr.
Nash: Bah, most
companies seem to look for a winning formula now to maiximze profits,
and that's it. Omni:
Am I just making you mad now?
But profits are getting slimmer so can you really blame them for
wanting some cash? Mr.
Nash: The game industry
is like half of the movie or music industry, where gaming follows the
blockbuster half of those industries, going for popular genres, then
milking the hell out of them. But
music and film also have a very robust independent scene that's easily
accessible for those who want it. Gaming
can't have that because of the costs involved (outside of the mod
community), so we're stuck with largely rehashes. Omni:
We're headed for a gaming crash.... mark my words.
I mean, the first signal is that Midway's Hitz will feature five
players instead of three. Sports
games will remain strong though. They're
social. Mr.
Nash: Doesn't help that
for every good game five pieces of shit come out that should never have
been conceived in the first place, invariably tanking. Lee:
Profits getting slimmer? Not for everybody!! Sega's back in the
black, which is hard to believe after all the bad luck they've had. |
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Mr.
Nash: I predict Acclaim
won't even exist by next E3. 3DO
will be on the cusp of bankruptcy I'm sure. (Editor’s Note: According
to recent news reports, 3DO has filed for bankruptcy protection.) Lee:
What piqued my interest was two sports game-related developments:
the establishment of XSN and EA's PS2-only online gaming; add Sega's
online sports titles on Xbox (PS2 too?) and there's going to be a sports
gaming war this fall, especially for the online market.
But I was disappointed by Rare's Kameo – looked like a girl's
game!!! Where the hell's
Perfect Dark? |
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Omni:
Kameo actually looked a little deeper once you started to play
it. Lee:
Flying fairy?? Too much girlie!!
Mr.
Nash: The industry
needs to clean house in a major way.
See, this is why I don't like discussing E3.
I get even MORE bitter than usual. Omni:
Wasn't E3 tonight's topic? But there's good stuff out there
too...... quick name
something! Mr.
Nash: Knights of the Old Republic, Final Fantasy Online, Viewtiful
Joe, Baldur’s Gate: Dark Alliance II look promising, but we already
knew about those. Omni:
Pirates of the Caribbean, Call of Cthulth, looked interesting, as
did Wrath. Lee:
Did you check out the sex show..er...Tecmo DOA show that caused
so much of a stir? Eric:
Sex shower? Where??? Omni:
Sex show? Was that
with the Monster Rancher characters? Eric:
I thought that cabbage looking thing was mighty sexy. Lee:
I saw THAT on G4!! Omni:
This is why I don't watch TV.
I only saw the 1,000 or so sweaty gamer stereotypes posing with
wigged models. Kinda
creepy. Yeah, I took photos
but I'm not in any of them! At
one time I think Tecmo made games.
Rumor has it. Lee:
Some E3 on Pulse right now...Socom II right now and Jak II...(sequelitis) Omni:
Played a bit of Jak II. Kept
dying. Whatever happened to
pick-up and play? (True
pick-up and play.) At least
in the console realm. PC
games are a different breed when it comes to control. Lee:
How'd World of Warcraft look? And Starcraft Ghost? Ghost looked
okay on TC, how did it play? Eric:
Ghost was...decent. But since they recently delayed it till
2004, I am forced to say it was terrible. Omni:
It's shaping up. I
hate making judgement calls on unfinished games.
World of Warcraft looked pretty nice too, but I was more
interested in NCSoft's City of Heroes.
Ghost is shaping up. Eric:
XIII was the most innovative. I loved the cel shaded look on a
FPS. Omni:
I loved the fact it was demoed to me by one of the developers
with a heavy French accent. Brings
that extra level of immersion! Eric:
Yeah, those Ubi Soft Montreal guys are unbearable. Omni:
No, he was from France. Eric:
Really? Oh. Lee:
That's supposed to have Xbox Live support, and looked good
with its comic book looks Omni:
Actually, that’s one of the cooler aspects of E3 – having the
makers show you the ropes and explain what they're trying to do. Lee:
Glimpse the next Splinter Cell? Screenshots look amazing Eric:
Other than the screenshots...I've seen nothing. Omni:
It's more Splinter Cell, which is a good thing.
That's another problem with E3 – there are so many games being
shown. At the end of it,
it's hard to connect screens with titles. Eric:
I wish they were giving away better things. Other than the
PS2 demo of Jak II, free magazines, and Americas Army keyboard I
stole...there was nothing else. Mr
Nash: I don't care
about free stuff, just want the asset discs and some time with the
developers/games Omni:
Got a few t-shirts, stickers, knick-knacks but nothing really
useful. Although, Nintendo
did give me ice cream. Lee:
There WAS 62,000 people at E3...could you imagine if they gave
away games to everybody? Mr.
Nash: Mints! Omni:
Like I was telling Mr. Nash before, not many people used mints.
And the official term was "62,000 industry
professionals". Mr.
Nash: Hahahahahahahahaha!
I spell spin with a B and an S
Omni:
SPIN, baby! I'm not
kidding, that was the official release from IDSA who put on the show. Eric:
How tall are you Lee? If you're over 6 feet I'm quitting. Omni:
Lee can stare down Shaq. Lee:
Just touching the six foot mark Mr.
Nash: Titans!
Eric:
I think I'll find a "smaller" site to work at. Omni:
Lee, would you be interested in going next year?
This is based on the assumption the site will be swimming in
money and offset some of your costs. Mr.
Nash: It'll be great
when we really are an Empire and get the front seats for everything,
blocking everyone's view with our site.
"Biggest staff in gaming!"
Omni:
We need more guys on the ground.
It's not a show that can be covered by one person. Mr.
Nash: Yeah, we need at
least 5 to make a phalanx Eric:
Biggest site excluding me! Omni:
Eric, you around 5'5"? Eric:
More like 5’9”, but I still feel short. Lee:
I wanted to go this year, but I just started a new job, with no
time off built up and not much money...so next year I may be able to
give it a go. Mr.
Nash: I should ask all
new writers how tall they are. Omni:
It would be great to get more guys from the site there.
Not only to finally meet face-to-face but also be able to get a
more rounded picture of the show. Eric:
True. And a digital camcorder wouldn't hurt. Lee:
My son's pushing to go with me..he's a big gamer.. .but he's only
14, and you have to be 18 to get in... Omni:
Digital camera, sure. But
I think the camcorder thing is a waste (unless it's for
"personal" use later). I
saw too many people crash into things trying to film.
Lee, the three days I was there I only saw one person under 18
and that was some big wig's son – they do a pretty good job enforcing
the 18 and over rule. Lee:
Yeah, I know... Eric:
Enforcing? I saw them do nothing. Mr.
Nash: Or there's a lot of teens on testosterone supplements.
Including the girls! Omni:
Are you kidding? They
had those little bag check stickers.
Tight, man, tight! Eric: True.
Omni:
But I did see the convention staff turn people away from
Media only venues. Eric:
TELL ME ABOUT IT! Mr.
Nash: You got in there okay though, Omni? Omni: Oh yeah. But my badge always managed to be turned the wrong way. It was always, "Sir, SIR, can I see your badge!" Mr. Nash: I think they were making a pass at you. You were the secret crush of E3 2003! Omni says: That's one thing I wasn't prepared for. Everyone's badge hangs at chest level.... can you see where I'm going with this? Mr.
Nash: I'll tie mine to
my belt buckle...like mistletoe And so the Roundtable continued on a downward spiral. Here’s a snippet just after Tolen joined the discussion: Mr.
Nash: Eric was a bit
upset that a lot of us are lubering giants
Omni:
I'm not lubering anything! Mr.
Nash: lumbering Tolen:
Well, I've got giant lumber, does that count? After
that it was a dog’s breakfast of topics and one-liners about having
kids, getting “fixed”, GameSpot’s new design, Armchair Empire’s
relationship with Capcom, Mr. Nash learning Japanese, and search
engines. Basically, we
deviated from the topic. Again.
One of these days we’ll stick to the topic.
(June 1, 2003)
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