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Games in Need of Sequels Part I
March 25, 2007
Bionic Commando
Swinging
from things can be immensely fun. Maybe
it’s what remains in our genetic code from times when we still
didn’t walk upright, but there is no denying that swinging about can make for a good time. Capcom
recognized this, and made it a key feature in one of their most fondly
remembered NES action games, Bionic Commando.
Taking control a cybernetically augmented commando named Ladd, players would navigate levels by launching
his cyborg arm at
ledges, spotlights, and so forth to pull themselves up, swing across
ledges, and even knock back advancing enemies, all while slowly
acquiring new weapons that could help in blasting the bad guys to bits.
The
thing about Bionic Commando is that it could go in a lot of different
directions with a sequel. Capcom
could stick with a full-on 2D game that remains true to the original
game, and makes fans wax nostalgic, or, conversely, they could make the
game totally 3D and completely retool how the bionic arm and weapons in
the game work. The tough
thing with going the three dimensional route, though, would likely come
in 1) establishing a viable targeting system for the Super Joe’s
bionic arm so that players could latch onto something quickly, and
easily in the middle of a fire fight, and 2) ensuring top notch cameras
because with all of the swinging around that would inevitably be in the
game, the constant movement would necessitate being able to see one’s
surrounds very clearly.
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Up to this point, the closest thing we’ve seen to a Bionic Commando sequel has been on the Gameboy with a psuedo-sequel in the early 1990s, followed by a Nintendo-developed second pseudo-sequel in 1999, both of which stayed true to the original game, telling the same story, while tweaking the gameplay. Seeing a completely new game come to the series would be most welcome. |
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NiGHTS
Ed. - We all knew this game was coming, so lets just get it out of the way!
Sonic Team’s high-speed, airborne hero, NiGHTS wowed the hell out of Saturn owners when it came out a decade ago. It’s a game that has been mentioned countless times by just about any gamer out there as a title that desperately needs a sequel, and that fact remains right up to this day. Given the success that the game received upon release, one has to wonder why Sega hasn’t made a new NiGHTS game in all these years.
One
could argue that Sonic is the far more recognizable of the two
characters when it comes to Sega platformers, thus making him the
logical mascot to go with when Sonic Team decides to make a new game in
the genre. However, with the little blue hedgehog constantly showing up
in new games from the Dreamcast to the Gamecube to the PlayStation 2,
isn’t this all a bit of a self-fulfilling prophecy?
Of course Sonic and friends will be more recognizable than NiGHTS
if Sonic Team focuses 95% of their time making sequels to the series.
If NiGHTS fades into obscurity it will be Sega’s fault for
neglecting it so long that even the most ardent of fans have given up on
a sequel. A
new NiGHTS game would have a lot going for it too, since it is one of
very few titles that could get away with being very similar to its
predecessor, and not raise any complaints for not trying to be
different. At
this point fans are hurting so bad for a new NiGHTS that they would
likely be pretty forgiving if a sequel was predominantly a graphical
upgrade. One of the greatest draws of NiGHTS was the speed the game
could play at, and while this is still something that Sonic has going
for itself, NiGHTS has the added bonus of allowing players to soar
through the air. It was
these two features, and how they were put into a very good platformer,
all with some wonderful visuals sprinkled on top, that made the game so
popular. Sonic Team could
make a new NiGHTS that holds very true to the original, with top-notch
visuals thrown in, and the game would sell like hotcakes.
A new NiGHTS doesn’t need to try and re-invent the wheel to be
popular, it just needs to recapture what made the first game a success
to begin with. It simply
has to be a well-crafted piece of fan service.
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |