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essence of roleplaying [sic] like this one." If
you're a fan of role-playing games from 1994 you're probably saying to yourself,
Hey, that sounds awesome! But how much is it? Keep reading!
"New Lower Rates" it says. Even more awesome! Your inner role-playing geek from
1994 is close to apoplectic with anticipation. "$9.95 a month includes five (5)
hours online time." Adjusting for inflation, that's about $14.00US per month. Or
a dollar less than what Blizzard charges for a monthly subscription to World of
WarCraft. NovaLink was really on the cutting edge!
But wait. What happens after five (5) hours? The ad states that "Additional
hours charged at $1.80 hour total via direct dial and Internet, or $3.60 hour
total fee via CNS local dial-ups. No surcharge for connecting at 9600 baud or
during daytime hours." That's going to add up pretty quickly. Some people moan
about paying $50US for a year of Xbox Live, but imagine if you were paying for
that connection by the hour. Sure, the digital infrastructure is quite different
now than it was in 1994, but it's hard for me to believe anyone ever paid by the
hour to play a game.
Now read this excerpt very carefully:

The description of Legends of Future Past pretty
much nails every single damn "Dungeons & Dragons" type MMO for the last decade.
Again, NovaLink is ahead of its time here.
Another line that grabs my attention is that it's a
"community of adventurers who have found reward, riches -- even romance" while
playing the game, especially because the next column makes sure you know that
Legends of Future Past is "All adult: You must be eighteen (18) or older to use
NovaLink" in big, bold letters. The allusion to sex can't be ignored, especially
by hardcore role-playing fans, who will take whatever they can get.
But the one line that makes me laugh every time I
read it:
"There are no graphics, because only the power
of the English language could capture the beauty of this world."
Hear that non-English speaking rest of the world?
Your French, Mongolian, Spanish, Portuguese, Mandarin, Japanese, Russian? It's
no good! Your language would only make an ugly world filled with buffets of
spotted dick and giant mutant dogs, where
romance is dead and buried under a mountain of elephant shit.
I suppose the reason Legends of Future Past was
basically a text game is that the infrastructure to deliver graphics hadn't been
built. I don't think it had anything to do with power of the English language.
Even without the graphics though, Legends of Future
Past was ahead of its time. Every medieval fantasy MMO I can think of owes a
debt to this game (just based on the ad copy) because what it was doing was
groundbreaking, even if it was text and charged by the hour.
- Aaron Simmer
(March 13, 2010)
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