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possibly
jacking your car (depending on your car, a minus) in the line of duty.
If that weren’t enough, there are no schools in this gentrified
metropolis! It’s little wonder that criminal activity is so high.
New York (reasonable facsimile of) –
Lots of Games
New
York is always suffering some kind of gaming calamity whether it be
Mutant Turtles terrorizing the sewers, renegade and/or bad cops, Soviet
troops dropping into downtown, Central Park being ripped to pieces by
some kind of demonic invasion, illegal immigrants and semi-legit
businessmen bent on revenge, alien symbiotes attacking its inhabitants,
or some dude in a hoodie tearing things up. All reports indicate that
the real world New York is an awesome place to live/work/visit but if
you were suddenly locked in a videogame version of the city just get the
hell out. And don’t look back.
City 17 – Half-Life 2
The
only thing worse than living under the rule of Dr. Wallace Breen and
Combine Civil Protection, is living under the rule of Dr. Wallace Breen
and Combine Civil Protection without wanting to have sex thanks to
that damn suppression field Breen keeps crowing about. If random
beatings and no sex drive weren’t enough to keep people from visiting
this Eastern European prison city, that massive Citadel smack in the
middle of the city has “trouble” written all over it. Bad things happen
in places where the skyline is dominated by a large phallus. Just ask
people that have escaped Toronto.
SimCity – SimCity
Any SimCity I ever created always ended the
same way: In flames.
The little electronic Sims living in the
deplorable conditions I created – those Sims that didn’t just leave for
a better city and instead chose to hang on with their fingernails to a
pitiful existence – were very close to developing enough sentience to
delete SimCity from my hard drive so they could achieve blissful release
from their electronic Hell.
It’s
understandable.
Taxes were way too high; fires raged out of
control for months as there was no fire protection in place;
crime was astronomical; the nuclear power plant in the middle of most
residential areas weren’t welcome; two schools for a population
approaching 100,000; roads that went nowhere; public transit that had no
stops between its terminus stations; and the constant earthquakes,
floods, tornados, and monster attacks didn’t win me any supporters.
Clearly, the least livable place on this
list is any city I designed in SimCity.
- Aaron Simmer
(July 22, 2009)
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