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Contract
J.A.C.K. Interview
A brief introduction, please. Your name, how you came to work at Monolith, and your role on Contract JACK. My
name is Jon Gramlich, and I started working at Monolith in 2000 as the
Quality Assurance lead for No One Lives Forever.
I am currently the Associate Producer for Contract J.A.C.K. Unless this installment was planned all along but never implemented, will the story line be a shoehorn job, trying to tie No One Lives Forever 1 and 2 together in a neat package? The
story does takes place in the NOLF universe at a time between the 2
previous games, but the storyline is not meant to tie them together.
Instead, it explores a side of H.A.R.M. that you don’t get to
see in the other games. Was
Contact JACK a response to fan demand? There’s always been a lot of interest in H.A.R.M., and fans have often suggested that a game played from the bad guys point of view would be pretty cool. When we began to seriously consider a H.A.R.M. focused game, we also decided it would be the right time to try something new on the gameplay front as well. Nolf 1 was a game that had a fairly even mixture of stealth and action, while Nolf 2 gameplay was decidedly more stealthy. Instead of doing this again for the expansion, we felt that it would be more fun to create a whole new experience and focus primarily on action. The focus on action fits Jack’s personality and situation. You aren’t a spy sneaking |
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around and using high-tech gadgets. You are a thug, The destructible environments are one area where the game shines brightly, as you watch barns get blown into so many matchsticks, yet the game doesn’t chug or slow down at all. Even while you watch your troops rummage through their packs for bandages, or the enemy launches a blistering rocket volley from the Katyusha rocket launcher, there’s no noticeable slowdown or degradation of image quality. |
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To
understand what’s going on in Contract JACK, will I have had to play
NOLF? Players
won’t need any previous knowledge of the Nolf universe to play
Contract J.A.C.K. However,
observant fans of the series will likely pick up on subtle (and not so
subtle) references to events that occur in both of the previous games.
How
user friendly will the mod tools be? We
put a great deal of effort into documenting our public tools release for
Nolf 2. Contract Jack will
include updated versions of the same tools and tutorials. What vehicles can gamers expect to see in Contract JACK’s single-player game and will they be available during multiplayer? Contract
J.A.C.K. features a rocket launcher snowmobile and a machine-gun mounted
Vespa scooter. We do hope
to have these included in the multiplayer component of the game, but we
can’t answer this definitively at this time.
Why
didn’t we hear or see anything about Contract JACK more recently, like
at E3? The
development cycle for the game has been roughly equivalent to a typical
expansion pack. The short cycle didn’t give us a lot of time to
prepare for E3 and we didn’t want to show the game until it was ready.
Contract
JACK is looking to abandon stealth and tackle straight-up action.
Will there be any stealth involved?
Can you give us an example of a mission objective? John Jack prefers the direct approach, so don’t expect to find him hiding in the shadows. As for objectives, we’ve cut back on the “go to place A and pick up object B” instruction in favor of more general objectives that help to guide the player.
October 6, 2003 |
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