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HistoriCanada Interview
Armchair
Empire (AE): Whose idea was
it to make this game, and why did you choose to focus on Canadian
history?
Nathon
Gunn (NG): The idea began over lunch with Dr. Thomas Axworthy in 1996.
Tom had run the CRB Foundation when it created the iconic Canadian
Heritage Minutes (one-minute clips about Canadian historical heroes,
Alexander Graham Bell (telephone patent), Joe Shuster (created
Superman), James Naismith (invented basketball) etc) which popularized
history for an entire generation of Canadian youth. Tom’s next
question was, “What about games?”. From this moment on we worked
hard to build HistoriCanada so that kids would love it and it would
break new ground in popularizing history.
AE:
Will this mod play like a typical round of Civilization, or did you need
to make any changes to the gameplay in Civilization III in order for
this mod to be used in a school setting?
NG:
It will play like normal Civilization gameplay, but we contextualized
everything with unique civilopedia entries from the Canadian
Encyclopaedia and a website with videos and other information from
historical experts, including lesson plans for teachers.
AE:
Why did you choose Civilization III for the mod? Why not Civ IV?
NG: One reason was that Firaxis and 2K were kind enough to offer Civ III to be bundled with our mod for schools. Another was that many players already had Civ III and our developers were familiar with the editors. The main reason however was that it runs on lower-spec machines, allowing more people access.
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AE:
How are you going about approaching
contentious historical events that have conflicting interpretations?
NG: Well, that’s the beauty of this game – it’s a “What If”, not a “What Was”. You can make your own interpretation, while still learning the underlying variables and getting excited about the meaning of history. It is meant to inspire |
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discussions
about contentious issues and we invite people not only to discuss it
online and debate with our bloggers (paid history experts) but also to
download the editor and make their own versions.
AE:
How comprehensive is the subject
matter covered in this mod?
NG:
We’ve gone to great lengths to
include as many specific items, wonders, events, characters and concepts
as we could to make this a special and deep mod. We created hundreds of
unique civilopedia entries, art items, original aboriginal sound tracks
and maps. We spent two years on it!
AE:
Looking at how the Civilization
series plays, it seems like an obvious choice for a game that could
serve as an educational tool. Why do you think it took so long for
this to happen?
NG:
I think others have done this, Kurt
Squire for example did a study of Civilization in the classroom. I know
Sid Meier has long had a strategy at Firaxis to get this game used in
this way. In some ways I think people were kind of looking at us as a
test case, since Canada is different enough to try something new out in
a unique market and yet similar enough to reflect how things might work
in the USA.
AE:
Will circulation of this mod be
limited to the school system, or can anyone who is interested in it take
it for a spin?
NG:
Anyone who is interested can check
it out. However, we’re focusing our free distribution strategy on
school kids.
AE:
If this mod is successful,
can you see yourself making others that focus on the history of other
regions?
NG: We’ve certainly discussed this at length. There are some places where this is more appropriate than others. We’ve also thought about how some places require different kinds of engines that Civilization. One thing is certain, we believe that by playing the game kids learn that choices have consequences and that can help them see the world as a product of their actions, not the other way around. In this way I think the game is about citizenship, no matter where you live.
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