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Bill Evans Interview - On Icewind Dale 2 - Armchair Empire

Bill Evans Interview – On Icewind Dale 2

Icewind Dale 2 is a multiplayer game developed by Black Isle Studios and published by Interplay Entertainment. The game was designed for the PC market. Bill Evans is part of the design team that produced Icewind Dale 2. He was on the Level Design Team which was responsible for the interface used for levelling up during the game.

Bill Evans is no stranger to game level design. He is a seasoned veteran of many role playing multiplayer games so this project was right up his alley. As a Fine Arts graduate from a local community college, Bill has a very solid background in design and the arts. His artistic abilities are easily translated into good, tasteful designs, which are a trademark of Black Isle Studios.

One of the more famous projects he had been involved in is the Mario Brothers adventure series, where Bill was assigned to design the level up interface and also set the rules for each level to follow. This is one of the biggest games in the early 2000’s when Nintendo made its comeback in the gaming world.

Here is the transcript of our interview with Bill:

NA: Hi Bill! Thank you for giving us a few minutes of your time. We know you are a busy man. Tell us about Icewind Dale 2.

BE: Hi mate! Thank you for this interview. I love to talk with other people about games that we have produced. Icewind Dale 2 is the second chapter in the saga of the Forgotten Realms. I’m sure our loyal fans are aware of this by now. And they have been looking forward to the release of this new instalment in the series. When you have a series of games for a certain title, this usually means that the game is doing very well and that people want more of it. So our solution is to come up with a sequel or a series of sequels to add on to the original game story.

NA: Tell us your inspiration for this game, if you please?

BE: Well, I have to say that’s proprietary information. But since you asked nicely I will tell you. Icewind Dale is the real-time adaptation of the classic game Dungeons and Dragons third edition ruleset. It may be common knowledge to all, but for the sake of your audience, I think it is well worth repeating here. It’s not quite 3D yet at this point, but rather an isometric rendering of the scenes during the game. Despite this, gamers still welcome this new chapter of the game and for that we are ever so grateful for our fans’ never ending support.

NA: Will you be coming out with an updated version of this game?

BE: Well, I really can’t answer your question right here and right now. Boy, you really put me on the spot this time. But seriously, we’re looking at the possibility of doing that. Of course, as developers, we want to keep up with the latest game technology available at our disposal. And if that means better gaming experience for our players, then I am all for it. I’m sure the whole team is behind me on this one. But this is the reality of the gaming industry right now. During game development, plans change. For example games scheduled to release on a certain date may be shelved to give way to another game. Or a game maybe cancelled during production or repackaged into another game. Such are the intricacies and complexities of game design and production. It’s not all fun and games after all.