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NBA ShootOut 2004 Q&A Conducted by Tim Martin
The
NBA Greatest Players feature seems really interesting. I read that to
unlock Wilt Chamberlain you have to score 100 points in a game. What are
some of the others? To unlock Scottie Pippen do you have to cry like a
baby and sit out if your number isn’t called for the final shot? Hmm…
that might be tough to program! When we considered putting the 50
Greatest in the game, we wanted to make sure that they were unlockable
in a unique way. So we went through and made all their goals appropriate
to either a specific statistic or style of play. So, if you want to open
Magic Johnson, you have to score a triple-double with a Laker.
How
do the NBDL and Summer leagues work? Will we be seeing the top rookies
play in them every year? Well, nowadays, the top rookies are playing in the NBA right away. At the very least, they are riding the pine and getting some minutes late in the game. The Summer League is exclusive to the Career Mode. Just like the real thing, your created player will have to prove himself in the Summer League in order to be offered an NBA contract. But also like the real thing, you don’t get to play with the stars… no starters are in the summer leagues. If you don’t make the NBA, then you can continue your development in the NBDL. |
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How
do you program for those NBDL and Summer games? Is it any different? The
programming isn’t that different. The main difference is in the
rosters and in the attributes. Obviously the level of competition in the
NBDL will be lower then the Summer League, which in turn is lower than
the NBA.
Go
into some detail on what practice mode will be like? |
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Practice
mode is a great place to fine tune your jump shot, work on your R-stick
combos, or practice your free throws all in a specific ShootOut practice
facility.
Explain
the science of changing player attributes on the fly. Changing
player attributes is just another way to make the experience as
realistic as possible. Attributes are now directly tied to the stats
that a player puts up. So if for example LeBron turns out to be the
greatest player in the league, or a total bust, his attributes will
reflect his changes. Also, if McDyess EVER plays again, his attributes
will correctly reflect what level he is at. What are LeBron James’ attributes out of the box? Out
of the box, LeBron is an 82 in our game. Not a bad rating, but more than
any other rookie in our game. “Enhanced
shooter momentum adds depth and realism. Shooters will now drift in the
direction that they are moving when they run into a jump shot. The
amount of drift and the impact it has on their shots depend entirely
upon the speed and jumping ability of the shooter.” Umm…explain
that. Our
goal is always to give the most realistic basketball sim on the market.
Shooter drift is just another example of the improvements added to get
us there. Just like in real life, if a player is running and immediately
jumps to shoot, his momentum will keep carrying him in his initial
direction. How far he drifts is based on the jumping ability and the
speed of the player. So, someone like Iverson will be able to drift
farther than someone like Greg Ostertag. Explain
the attribute-based speeds a little better. One
thing that we realized in all the hours that we spent watching the NBA
is that players, when moving up and down the floor non-aggressively,
move at basically the same speed. Where the quicker players show their
speed is when they make an aggressive move. We use our speed attribute
to establish this difference. Explain
how you improved the CPU AI off the ball. At what frequency will they be
cutting to the basket, backscreening, or helping out on defense? What
programming wise, did you do? We
added so any special case scenarios to account for the different
possibilities that we could begin to count them. We didn’t want to
base our cuts, screens and help defense solely on a percentage
frequency, we instead trigger them based on appropriate scenarios. So if
you are a user that knows how to use a screen or juke to get away from
his primary defender, you will see more help defenders than someone that
just ties to shoot over his primary defender. What
are your game’s strengths and weaknesses? Our
strength is in what is a balanced and fun playing game. That, plus our
extensive features and our top rated online play, makes NBA ShootOut
2004 a game that people will love to play. The main thing that stands
out to me as our weakness is a lot of the bells and whistles in
presentation that the competition has that we do not. Ultimately the way
the game plays will decide how much a game is liked, but we will always
strive to give the user the complete package. What
have you done to expand on a relatively strong gameplay engine? Some
called it the most realistic ever? Is Shootout moving to be the purest
sim on the market? NBA
ShootOut 2004 is the most balanced sim on the market. It allows for
players to have success inside, outside, and defensively, without
sacrificing the big play excitement that people want to see in their
video games. What
have you done to improve the graphics, which were not up to par last
year? We
have totally reworked the player models, the heads, the lighting, the
arenas, etc… We know how important the look of the game is and we are
devoting ourselves to making these upgrades.
Not Answered:
Where
do you think Shootout stands against Live and NBA 2k3? What have you learned from them? Good or bad?
(November 26, 2003)
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