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NCAA Football Q&A with Jeff LuhrConducted
by Tim Martin
Tell
us who you are, how long you’ve been involved in the gaming industry,
and how you became involved with EA. Jeff
Luhr, I started as a game tester for EA in 1997 and joined the
EA-Tiburon team full-time in 1998.
Have
you always worked on sports titles? Yes,
I’ve worked on every NCAA Football title since NCAA ’98.
I also worked on Madden NFL 2001, the first edition for PS2.
Do
you think you have to be a fan of real sports to appreciate videogame
sports? No,
I don’t think you do. For
example, I’m not a soccer fan at all.
In fact, I don’t think I’ve ever watched more than 2 minutes
of a game. But that
doesn’t mean I can’t appreciate certain elements from a soccer
videogame. Games are very
similar in that they all have the same basic elements: gameplay,
graphics, animation, sound, user interface, etc…
These elements can be appreciated when they are done well, no
matter what genre you’re talking about.
Many
reports from E3 have said that the effectiveness of the “out” route
has been significantly decreased. Could
you go into some detail on what you did exactly?
We
increased the awareness of our defensive backs in zone and man coverage
so they will break on the ball more quickly.
With the addition of new swat animations, defenders are now
“smarter” about how they want to play the ball.
If they’re in a situation with no immediate help (very common
on the out routes) they will be more likely to try and swat the ball
away instead of going for an interception. The
user will also have this ability because we added the swat ball
functionality to the L1 button.
Last
season there were many gripes about a questionable sim engine.
It seemed that too many of the “mid-majors” shot up to
national prominence within two or three years.
Will we be seeing UTEP, Ball State, Rice, and UCF replace Miami,
Nebraska, and Florida State? |
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This
has been a problem ever since NCAA ’98 when Dynasty mode was first
introduced. This year we
made significant changes to the sim engine, team prestige growth AI, as
well as Top 25 poll AI. This
has greatly reduced the number of “pretenders” from winning national
titles within 2 or 3 years.
Can
we safely say we won’t have the freeze-ups and extremely long (60 secs+)
load times for this year’s game? |
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Yes.
This problem with NCAA 2002 was due to defective CDs and it had
nothing to do with the game itself.
Have
you adjusted the CPU run/pass ratio?
Even when playing a traditionally strong running team, such as
Nebraska, as soon as you got even a 3-0 lead the CPU would abandon the
run and throw 85-90% of the time. Yes,
this problem has been fixed.
Could
you go into some detail about what you did to change the recruiting
system? It has been
reported that recruits will now tend to sign with teams that favor to
their style (WR’s going to Florida, HB’s going to Nebraska, etc,
etc) unlike last year. What
other changes can we look forward to (such as the change from the five
star classification system to the six star one)? The
change that will have the most impact is the addition of regional
recruiting. Basically, this
just means that it will cost more points to recruit players that live
further away. In addition,
the entire recruiting interface has been given a facelift.
Very pleasant to look at and quite user-friendly.
Will
there be side-arm throws this year?
Sorry,
Madden only.
What
is the one new feature that gamers will enjoy the most? I
think this is a toss up between Create-a-School and Trophy Room.
I love them both.
Are
there going to be any new hot routes such as the fade or the slant?
Sorry,
Madden only.
Will
we be able to see where our college players were drafted without
importing out class to Madden? No, you will have to import them into Madden to see their pro future!
(June 17, 2002)
Our Preview of NCAA Football 2003
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