![]() |
|
|
PC | Gamecube | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox | Xbox 360 |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Rogue Trooper Q&AConducted by Mr. Nash
April 5, 2006
Why did you decide to go with Rogue Trooper when making a comic-based game? Was it a tough sell convincing someone to back it, given that there are so many other franchises out there to choose from?
Rogue
Trooper has always been a character Rebellion wanted to make into a
game. Part of his appeal is how the character, environments and
storyline could be realized within the videogame genre. We knew it would
look very, very cool. Does the story in this game 100% mirror that of the comic, retelling certain portions of it, or is it an original narrative set in the Rogue Trooper universe?
|
|
||||||||
|
We’ve
taken the overall structure of the Rogue Trooper storyline and updated
certain parts. Gordon Rennie, the writer of the Rogue Trooper strip with
2000 AD has produced the game script, as we wanted to make sure that
fans of the strip would instantly recognize the characters and tone.
Is Rogue Trooper a straight-ahead run-and-gun action game? |
Advertisement |
|||||||||
|
No,
you can approach the game in any way you like; from stealth to all out
action, using the equipment and environments as you see fit to
accomplish your objectives. When a developer says their game will have “intelligent AI” this can be an incredibly vague statement. Can you give us an example of the game’s AI in action to help put it into perspective?
Well,
we wanted to make the gamer’s experience as immersive as possible. So,
the enemy will interact with Rogue based upon the approach the gamer
takes. For example, by approach a Nort squad stealthily, you’ll find
that each squad has a sergeant and taking him out first will result
‘momentary lapse in communication’, in short panic amongst his
troops, which the player can take advantage of.
In what ways can players enhance the Rogue Trooper’s gear? Does this follow a specific path, or does it branch off toward different play styles?
As
you progress through the levels, Bagman will pick up blueprints of
advanced weaponry which can then be constructed and added to Rogue’s
arsenal. In the game, players can create their own ammunition. How does this process work? Bagman, his bio-chipped back pack, manufactures ordinance through salvage picked up by Rogue throughout the game. How do the special kill moves work? Are they something players pull off like in a fighting game, or are they moments of opportunity that require a quick press of a button? The kill moves work if you approach an enemy with stealth and are shown as cut-scenes. They vary according to the level and target. Some of the Rogue Troopers fallen comrades live on in his gear. Can players actually talk with these characters, or are they more non-sentient entities in this time? Non-sentient. They interact with Rogue providing insights and advice.
What level of interactivity will players have with the game’s environment? You can go almost anywhere, except shear walls etc.
|
||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanatics- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - Gaming World X - - Mario-Kart.net - - PS2 Fantasy- - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |