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For all of the comic-based games on the market, there isn't a huge amount of variety in the franchises that gamers can play in.  Left and right there's X-Men, Batmans, Spidermans, and the like, with little variation.  The folks at Rebellion are trying to remedy this with their upcoming action title, Rogue Trooper, based on the comic by the same name.  That in mind, we had a chance to talk with Kritien Wendt, the company's Head of Communications, to learn a bit more about the game.

 

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Rogue Trooper Q&A

Conducted by Mr. Nash

 

April 5, 2006

 

Why did you decide to go with Rogue Trooper when making a comic-based game?  Was it a tough sell convincing someone to back it, given that there are so many other franchises out there to choose from?

 

Rogue Trooper has always been a character Rebellion wanted to make into a game. Part of his appeal is how the character, environments and storyline could be realized within the videogame genre. We knew it would look very, very cool.

 

Does the story in this game 100% mirror that of the comic, retelling certain portions of it, or is it an original narrative set in the Rogue Trooper universe?

 

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We’ve taken the overall structure of the Rogue Trooper storyline and updated certain parts. Gordon Rennie, the writer of the Rogue Trooper strip with 2000 AD has produced the game script, as we wanted to make sure that fans of the strip would instantly recognize the characters and tone.

 

Is Rogue Trooper a straight-ahead run-and-gun action game?

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No, you can approach the game in any way you like; from stealth to all out action, using the equipment and environments as you see fit to accomplish your objectives.

 

When a developer says their game will have “intelligent AI” this can be an incredibly vague statement. Can you give us an example of the game’s AI in action to help put it into perspective?

 

Well, we wanted to make the gamer’s experience as immersive as possible. So, the enemy will interact with Rogue based upon the approach the gamer takes. For example, by approach a Nort squad stealthily, you’ll find that each squad has a sergeant and taking him out first will result ‘momentary lapse in communication’, in short panic amongst his troops, which the player can take advantage of.

 

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In what ways can players enhance the Rogue Trooper’s gear?  Does this follow a specific path, or does it branch off toward different play styles?

 

As you progress through the levels, Bagman will pick up blueprints of advanced weaponry which can then be constructed and added to Rogue’s arsenal.

 

In the game, players can create their own ammunition.  How does this process work?

Bagman, his bio-chipped back pack, manufactures ordinance through salvage picked up by Rogue throughout the game.

 

How do the special kill moves work?  Are they something players pull off like in a fighting game, or are they moments of opportunity that require a quick press of a button?

The kill moves work if you approach an enemy with stealth and are shown as cut-scenes. They vary according to the level and target.

 

Some of the Rogue Troopers fallen comrades live on in his gear.  Can players actually talk with these characters, or are they more non-sentient entities in this time?

Non-sentient. They interact with Rogue providing insights and advice.

 

What level of interactivity will players have with the game’s environment?

You can go almost anywhere, except shear walls etc.

 

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