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Price: MSRP: $14.99 U.S.D.

Distributed by: Out of the Box

Available from www.gamesurplus.com (10.50 U.S.D)

 

 

 

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Tabletop Game of the Week:

Easy Come, Easy Go

 

easy come easy go review

 

Easy Come, Easy Go from Out of the Box is a simple and fun dice game by Reiner Knizia that offers a lot of the appeal of Yahtzee with more player interaction and a more festive atmosphere. In the game, players race to be the first one to have three luxuries in their possession at the beginning of a turn. The game usually plays in around ten minutes, though it can drag if players are constantly stealing luxuries from other players.

The game’s components consist of nine heavy, thick luxuries with dice combinations printed on them, four six-sided dice marked zero through five, and a nice rolling cup. Everything is well made. I have little doubt that the components will hold up to hundreds of sessions. The art on the cards is amusing and attractive.

During the game, players roll four dice in hopes of rolling one of the combinations. After every roll, the player is forced to “lock” at least one of the dice in place. The round ends when all dice are locked whether or not the player has earned a luxury. If they do, they get a card and pass the dice; if not, the dice are simply passed to the next player. This continues until one player starts his or her turn with three of the luxury cards, at which point they win the game.

Some of the cards are easy to get (“17 or more on all dice”, “Two pairs”), while others are more of a challenge. Since all of the cards on the table, whether or not they are already in 

the possession of another player are up for grabs, it makes a lot of sense to go for the harder cards early, as they are less likely to be stolen. This game play element makes for much more interaction than the group solitaire dice games like Yahtzee, but it also means the game can drag if players continuously manage to lift a card from an opponent right before he or she would win. The drawn-out end game has only happened to us once in about ten games though, so it shouldn’t be much of a deterrent.

We already use a lot of dice games for light filler in our group (mostly Liar’s Dice and Can’t Stop), so I wasn’t sure another light, fast dice game was needed. However, Easy Come, Easy Go went over very well with every one I introduced it to while playtesting for this review, so I wouldn’t be surprise to see it hit the table at regular intervals over the course of the year. Regardless, the game is great for family game nights or any place gamers need a fast, fun game to pass the time.

 

 

- Danny Webb

(August 13, 2005)

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