Components:The production value of the game is high.On top of Howe’s wonderful artwork, the board is sturdy and
lies flat.The cards are of
good stock and made to hold up to excessive play (though we still
recommend card protectors).The
wall pieces used to hide the character chits are wide and sturdy—and,
importantly, not prone to fall over.The game is well worth its suggested retail price of 19.95
USD, but it can be found online for a discount.
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Tabletop
Game of the Week
Lord
of the Rings: The Confrontation
(Fantasy
Flight Games)
In
honor of the upcoming release of The Two Towers, this week’s Tabletop
Game of the Week is Reiner Knizia’s Lord of the Rings: The
Confrontation.Dr. Knizia
is somewhat infamous for designing excellent abstract games then pasting
a theme upon them.This
trait is obvious when one looks at just how many of his games have been
re-themed when published in new editions without much change to the feel
of the games.But, in the
past few years, Knizia has found a theme he can apparently sink his
teeth into.In 2000, Knizia
designed a cooperative Lord of the Rings board game that involved moving
a group of hobbits through the pivotal moments of the books while
avoiding being corrupted by the ring or being captured by Sauron.It was a marvelous game concept made even better by the perfect
blend of mechanics with theme.Now,
Knizia is back with another excellent game based on Tolkien’s Lord of
the Rings.
Lord
of the Rings: The Confrontation is a two-player board game that bears
more than superficial resemblance to the classic, entry-level strategy
game Stratego.As in
Stratego, players of LOTR:The Confrontation begin the game by secretly
placing the members of their “army” on the game board.In this case, however, the game board itself is a map of Middle
Earth with many of the most famous locations from the books providing
the sectioning.One
player’s “army” consists of the members of the fellowship; the
other “army” is made up of the forces of Sauron.
After
secretly placing their figures on the board, players take turns moving
their characters across the board.The goal of the “good” guys is to get Frodo to Mordor so he
can destroy the ring.The
goal of the “bad” guys is, of course, to kill Frodo before he can do
just that.The game
actually provides a second winning condition for the “bad” side;
they can win by getting three of their troops through to the Shire.For the record, in our test games, we have never seen this done
and don’t expect to.So,
for the dark side, it is all about finding Frodo and dealing with him.
Also
as in Stratego, battles occur when one player moves a character in to a
map location already occupied by an enemy character or characters.The player moving the piece into a confrontation chooses which of
the hidden enemy characters he will face and both the attacker and the
defender are revealed.These
characters have numbers on their stands that indicate their total power.Unlike Stratego, Lord of the Rings: The Confrontation now allows
for a large number of possibilities.
Each
character has a special ability clearly written on its playing piece.These abilities are triggered at the beginning of the battle.If either character’s ability eliminates the other, the
defeated character is removed from play.If neither character is eliminated (or allowed to retreat because
of his text), the battle resumes with card play.
Each
player starts the game with a hand of nine cards made up of power cards
with numbers and special cards which have an effect on the battle.At the beginning of each encounter, each player secretly chooses
and places a card.These
cards are revealed after the special abilities have been resolved.Text cards are handled first (starting with the dark player).If the text cards do not eliminate the combatants, or if only
number cards are played, the strengths of the characters (with number
card values added) are compared.The
character with the lower number is eliminated.Ties result in both characters being eliminated.
The
number cards, text cards, and special powers of the characters make this
game feel totally different than Stratego.Their presence also means that the game is much deeper and gives
each player the opportunity to make many more decisions that may affect
the outcome of the game.
Further
strengthening this fine game is the excellent artwork by Tolkien artist
extraordinaire John Howe.Howe’s
artwork is absolutely gorgeous.It
reinforces the theme wonderfully and provides a lovely setting for a
quick, light strategy game.
A
note:Our play-testing has
led us to believe that the light side has a noticeable advantage.To deal with this, it is suggested that players follow the
recommendation in the rules.Every
session with the game should involve two games—with each player
getting one turn with both the dark and light.The games are scored by counting the number of characters the
winning player has on the board at the end of each game.After two games, add up the score.Highest score wins.