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This
keeps people from issuing stocks willy-nilly and trying to buy the
victory and it forces players to carefully weigh each decision and
evaluate the cost/reward ratio constantly.
As
goods are delivered and cities are emptied of their goods, empty city
markers are placed on the board. The placement of markers is the game's timing mechanism.
The game ends when a certain number (based on the number of
players) of empty city tokens have been placed.
My
Take: Railroad Tycoon
is the best video game to tabletop game adaptation yet.
And don't think that I'm damning with feint praise either.
Eagle (especially with Age of Mythology) and Fantasy Flight (Doom
and Warcraft) have really raised the bar as far as the video game
adaptation genre goes. I
love the stock-issuing element and the bidding for turn order.
The Operations cards add a bit more luck than I'd like sometimes,
but the fact that they are played face up next to the board and are
available to any player mitigates the luck quite a bit.
The only totally random element that affects just one player is
the dealing of Tycoon cards. These are cards with real tycoons from the period on them who
have certain goals that, if met, provide victory points (for instance,
one tycoon gets a victory point bonus for having the largest railroad
network, another tycoon get a bonus for having the longest continuous
network). I'll have to play
a bit more to see if any of the Tycoon's are considerably better than
others, but, for now, I do not think so.
Railroad
Tycoon's theme is dead on and easy to get lost in.
The player interaction (in a five or six player game—I haven't
tried it yet with less) is ample and often contentious.
There are a ton of non-obvious decisions to be made each turn
Just deciding whether to issue a bunch of stocks and go for an
expensive action or to conserve cash and go cheap is difficult. Still, I saw very little analysis paralysis in our games.
Finally,
the components are simply gorgeous. Railroad Tycoon looks great on the
table with its huge map*, colorful wooden cubes, plastic trains, and
awesome sculpted empty city markers. The game is a pleasure to look at when set up.
-
Danny Webb
(January
15, 2006)
*
[A note:] The first printing of the game has some problem with
the boards warping. Apparently,
the factory didn't allow the boards to cure completely before boxing
them, so when the humidity hits, they begin to warp.
Our review copy exhibited the problem on first play.
We stacked the boards up after the game and placed a pile of
hardback books on top of them and left it there for three days.
We haven't had any noticeable warping since then. |