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Sharkoon X-Tatic SR:
Features:
- Dolby® Headphone for multi-platform gaming (Xbox® 360, PS3™, PC etc.)
- USB-powered, no additional power adaptor needed
- Supports Xbox® Live
- Supports the PlayStation® 3 chat function (via USB)
- Flexible, detachable microphone
- Microphone connected to Xbox® 360 controller (2.5 mm plug)
- Microphone connected via USB (USB to PS3™)
- In-line amplifier with volume controller and microphone mute
- Separate volume adjustment for voice communication
Specifications (headphones):
- Diameter: 40 mm with NdFeB magnet
- Impedance: 32 Ω
- Sound pressure level: 120dB +/- 3 dB at 1 KHz
- Frequency response: 20 Hz – 20 kHz
- Power output: 30 mW
- Cable length: 410 cm +/-10 cm
- Connector: 1x 6-pin analog plug
Specifications (microphone):
- Diameter: 6 x 5 mm (L x B)
- Directivity: omni-directional
- Sensitivity: -58 dB +/- 3 dB
- Impedance: 2.2 kΩ
- Frequency response: 100 Hz – 2 kHz
- Operating voltage: 4.5 V
Features Sound Control Unit (SCU):
- Supports Dolby® Digital 5.1, Dolby® Pro Logic® II and Dolby® Headphone
Dolby® Headphone function can be activated/deactivated (stereo bypass)
- 3D stereo function (stereo expander) can be activated/deactivated
- Analog and digital input
- Supports the chat function of PS3®, Xbox® and Xbox® 360
- Connector for additional stereo headset (3.5 mm line out)
- Connector for additional analog sound source (3.5 mm line in)
Specifications (SCU):
- 1 digital optical input (S/PDIF)
- 1 analog 3.5 mm audio input (line in / stereo)
- 1 6-pin audio output for the X-Tatic SR headset (G6)
- 1 analog 3.5 mm audio output (line out / stereo) for additional headset
- 1 USB B connector (power and PS3® chat)
- Dimensions: 22.5 x 106 x 63 mm (H x L x W)
- Weight: ~89 g
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Sharkoon X-Tatic SR

I had some good things to say about Sharkoon's X-Tatic
SP late last year, with the seemingly minor problem of a delay in the voice chat
when using the unit with the Xbox 360 (which actually turned out to be more in
my head than anything else).
With the X-Tatic SR I became convinced that the voice chat flat out would not
work on Xbox 360. Even with a long period of experimentation, which included
swapping the chat cable from the Sharkoon X-Tatic SP, the 360 would not
recognize that |
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instructions were followed and still the problem
persisted. And I'll be completely honest here. I actually contacted the
manufacturer, sent the test unit back, and they sent me a new unit. And still
the same problem! That was, until I flicked my finger against the mic, which was
the only way I could punctuate the profanity I was spewing. Suddenly my Bad
Company 2 teammates started asking me what the hell was going on. From there,
after a few minutes of experimentation the problem was solved. The mic had to be
mere millimetres from my mouth to work consistently. Basically, it had to be
within kissing distance. And for whatever reason, this didn't prove to be a
problem on either my PC or Playstation 3 where the mic could be a comfortable
swing-a-drink-from-my-beer-between-rounds distance from my mouth. I chalk it up
to the fact the 360 is transferring the voice data differently (or so it would
seem).

The all-important amp. This is where the magic
is stored. Note the additional "regular" headphone jack.
Hooking everything up is straightforward, even if
there seem to be a mile of different cables included, and the audio delivery is
great -- playing Space Marine and Dead Island with the headphones versus the TV
speakers is night and day; that Dolby certification is deserved.
It's kind of hard to describe, but the way the 3D
audio kicks in is like the first time you watch something on a 3D TV. The depth
extends through the wall behind the TV, and the SR's are kind of like that
except with your ears. And it's really good!

Setup is straightforward. (Never mind the picture
directly above.)
Connect the amp to to the console (or PC) with the optical and USB cables, then
plug the headset into the amp. Turn on the amp, and you're ready to go.
The mic is detachable. It plugs into the left ear cup and "locks" into place
with a quarter turn so there's no chance of it accidently falling out. The
armature is flexible so it can be re-positioned easily (a must for the 360).
The
in-line control has the features you'd expect like independent controls for
overall sound, voice, and bass, a switch to turn off the mic, and a switch to
disable the amp. As well, the in-line control is where the Xbox 360 controller
is plugged into for voice chat.
Besides the great audio, another aspect of the Sharkoon X-tactic SRs that I
really like is the fact there's a single cable to plug in to get the headphones
working (after the initial installation). Every situation is a little different,
but I have a lot of kids in the house and one TV. If I left my headphones out
they'd get trashed quickly as most headphones aren't made with the destructive
might of toddlers and pre-teens in mind. (An aside, I had a flashlight once that
was guaranteed against
shark and bear attacks, but not kids.) I appreciate that after a few hours of
late-night gaming all I need to do is unplug the unit from the amp and put it in
the closet.
The Xtactic SR's are light and breathable, too. Even during a heatwave, my ears
weren't sweating for the extended period of time I wore the headset.
For $139.99, I don't have any reservations about recommending the Sharkoon
Xtatic SR's for PC and Playstation 3 users, particularly if you're into
multiplayer games like Left 4 Dead 2, Team Fortress 2, the Battlefield and Call
of Duty series, Killzone, or Resistance games because the chat is clear, the
independent volume controls very handy, and the audio is first rate for a stereo
setup. Xbox 360 users should be wary if chat is a major consideration.
- Aaron Simmer
(October 10, 2011)
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