Components:72 shape cards, 168 Squint cards (items to draw), 80 scoring
chips, a die (6-sides, numbered 1-3), a timer, card tray and rules.Components are of high quality.Cards are thick and glossy.All of the components follow a blue and green color scheme,
including green sand in the blue hour-glass.Overall, Squint is very attractive on the table.
Price:
$19.95US
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Tabletop Game
of the Week
Squint
As
a chronic doodler, drawing games have always held a certain appeal for
me.With
the mainstream success of Pictionary (and to a lesser extent, Win, Lose
or Draw), it hasn’t been all that difficult to drum up game sessions
over the years.Still, it is obvious that most members of my primary gaming group
would rather have a root canal than be forced to put on display their
limited artistic talent.With all of the other choices out there, games like Pictionary
simply don’t come to the table often enough.Hopefully, Out of the Box Publishing’s new game, Squint, will
alleviate that problem somewhat.
Squint
is a drawing game and, as such, shares some of the most basic mechanics
with the aforementioned games.There is one big difference, however.Instead of drawing objects with a pen and paper, in Squint
players use cards with a variety of geometric shapes and symbols to
“build” a drawing.The game comes with 72 shape cards with which it is possible to
form a nearly infinite number of items.This sounds like it would be incredibly tough and, sure enough,
when my brother and I popped open the box and did a non-competitive
walkthrough of the game, our initial impression was that the game would
be next to impossible.On top of the odd mechanic, Squint comes complete with a short
“egg” timer that makes building images a hectic process.With just one of us guessing at a time, we rarely were able to
correctly guess a drawing before time ran out.
Luckily,
when the game made its debut before our full group, it became obvious
that our fears were unwarranted.For that first session, close to 80% of the clues were guessed
within the time limit.Even more importantly, the process of building and guessing was
fun.As
I suspected, the game appealed more to the members of the group who
previously disliked drawing games than to those who were already fans of
the genre.
I
find one aspect of Squint’s design particularly appealing.There is no downtime.In other party games, players are often left watching as the
other team takes their turn.This is particularly annoying in the case of Pictionary, where
barring landing on or rolling an All Play, it is possible for a team to
win the game before the other team gets a turn of their own.(In fairness, I’ve never seen that happen, but my partner and I
once made it from the start to six spaces from the end on our first turn
and only had to win a handful of All Plays to accomplish the task)In Squint, however, every player participates in every turn,
either as an “artist” or a guesser.The game works like this:one player draws a card and rolls a die.The die shows the player which of three items he or she will have
to draw.The player then flips over the timer and uses any of the 72 shape
cards to build the object as the other players try to guess what the
builder is trying to represent.If someone correctly guesses the clue, then both the builder and
the guesser get tokens equal to the number of the clue on the card.
It
is a simple and elegant system, and our group really enjoyed it.The only complaint I heard was that some of the cards had
questionable rankings.Some cards featured “simple” items that seemed harder to draw
than the card’s “difficult” choice and, even more often, the first
and second place items seemed about the same difficulty level.Some group members felt this skewed the scoring a little. Still,
considering the game includes around 1000 items to draw, taking in to
consideration the subjective nature of what constitutes a hard item
versus an easy one, the designers have done an admirable job with the
sorting.
Even
with this minor problem, Squint was a hit with the group.It will go immediately in to rotation with our group’s other
favorite party games (Apples to Apples, 25 Words or Less, and Taboo).