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Hardcover: 1008 pages
Publisher: Tor Books (August 31, 2010)

 

 

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The Way of Kings

by Brandon Sanderson

 

Within the first couple dozen pages of The Way of Kings, I was ready to put the book down. It had been a while since I’d picked up and read (cover-to-cover) a fantasy novel and the publisher’s glowing comparisons to Lord of the Rings and Dune didn’t do anything but make me doubt reading beyond the first 24 pages would be worth my time, entertaining, or do anything other than make me completely forsake the genre.

But you know what, Brandon Sanderson sure looks like a geek. If the author’s picture was doctored or mocked up to make him look like a beard-stroking “serious writer” I would have given up on the spot.

I read the whole thing and I’m happy to say that it wasn’t a waste of my time. That’s not meant as a backhanded comment. I really did enjoy The Way of Kings.

Sanderson is at his best when he’s writing extended action sequences, both in the “micro” and “macro” scale of things. The large epic battles that take place on the aptly named Shattered Plains are written extremely well. Rather than a wide

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swathe of “a battle happened” Sanderson fits the pieces of the military movements, enemy positions and environment together in such a way that it was very easy to follow. Even the scenes that extend for close to an entire chapter never lost me. I can say the same thing about the more personal encounters, those limited to a couple of combatants, or a lone assassin taking out a room full of people.

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They way the scenes unfold it feels a lot like Sanderson storyboarded these encounters well before putting the scenes into words. The ones that focus on the assassin, also feel like they could be lifted straight out of the book and inserted into a video game starring a Jedi Knight.

As a result, the anticipation of the novel’s concluding battle had me flipping pages just a little faster (and a little later into the evening). It’s a great conclusion but it also duals as the setup to the second book.

As with any fantasy book, especially one that contrives its own unique setting, there’s a lot of explaining to do: how this place works, the things in this environment, the social relationships, and the locations. Sanderson does a great job layering this information as he moves us through the story via the three main characters: Kaladin (a slave with a destiny), Shallan (a woman in trouble and planning a high stakes heist) and Dalinar (a highprince suffering visions). We learn about Shardblades, Shardplate, Voidbringers, Radiants, the caste system that operates throughout, history that has turned into myth, devastating (but very regular) highstorms, and spren, that are seemingly attached to everything.

Feeling pain? Painspren will zip around you. Feeling particularly victorious? Gloryspren will glow around you. The whole spren thing was the one thing that made me roll my eyes. They certainly add more color to the story -- the whole place seems to be alive with light, even the currency glows -- but it would have been better suited to a video game setting.

Sanderson also sprinkles a few interludes throughout showing the reader seemingly unconnected short stories that further flesh out the world. By the end of the novel it all makes a lot of mechanical sense and makes the concluding events much more meaningful in the context of the story.

The weakpoint of the book is limited mostly to Shallan’s exploits, which often involves a lot of flirtatious talk. Pages of it. And I found myself scanning through those parts to get to something more interesting. It was particularly awkward if these exchanges swooped in after a battle scene or some other intense encounter involving Dalinar or Kaladin. I suppose it’s all the service of character development but I’m of the mind that a lot of it could have wiped out with a few carefully worded sentences.

(And maybe it has been; this was an “uncorrected advanced” reading copy of The Way of Kings. There were editor notes throughout.)

The comparisons to the Lord of the Rings and Dune novels can’t be completely justified at this point. While there’s plenty to keep readers interested, the fact this is the first novel of a planned 10-book cycle, the comparisons with two legendary series like those might be a little premature but the foundation has definitely been laid for a series rich in character, story, and myth of its own creation.

- Aaron Simmer
(August 31, 2010)

 

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