Counter-Strike
v1.0
Publisher:
Sierra
Available:
www.counter-strike.net
SWAT
teams have this mystique about them that has only been exploited for the
last few years. Who wouldn’t want to be an elite member of SWAT team,
using superior tactics and bigger guns to go into life-threatening
situations and free hostages? I’ll tell you who, people that want to
live a long time!
Thankfully,
a number of computer games allow players to become a member of a SWAT
team without the threat of lead poisoning. One such game is the
Half-life mod, Counter-Strike.
Counter-Strike
has been in the beta stage for a long time, with improvements and
additions coming with every update, but has recently been released as
v1.0 and can be found on retail shelves in a Half-life mod pack. People
that own Half-life have played or at least heard of Counter-Strike. And
the people that play it are instant fans. It may be the best
user-created mod on the Net.
CS
uses the Half-life engine but that doesn’t hurt gameplay. Everything
looks good, especially the skins. Above all this is a multiplayer game.
There are bot programs out there but playing against human opponents is
the real test. Fortunately, the popularity of CS means finding a game is
easy. And once you’re in, you’ll be having a blast.
At
the beginning of each round, after choosing your team (Terrorists or
Counter-Terrorists), you have a chance to buy various weapons and
equipment. The weapons include handguns, rifles and a machine gun. There
are spots for secondary and primary weapons so you can tackle the
opposition with more than one gun. Equipment ranges from night vision
goggles, smoke grenades and bomb defusers. And don’t forget to buy
ammo! Each weapon is modeled after the real world equivalent, as is the
equipment. The Kevlar vest and helmet offers some protection from a few
close range shots but a well placed bullet from a sniper’s gun will
drop you no matter what. The smoke grenades flood the air with white
clouds. Flash grenades blind everyone depending how close they are to
the explosion, including you and your team.
So
there’s all this real world weaponry, what about the levels?
The
levels found in CS are good examples of what dedicated levelers can
achieve with a little time and effort. All the locations are "real
world," meaning that they are the archetype of real locations.
There are levels that takes place in an airport, an office complex, a
mansion, an oil rig and casino. There is enough variety in the levels to
keep things interesting. There are lots of new textures and models. One
level, set in an Italian villa, has chickens to shoot! A lot of effort
has been put into the sound design. Ambient noise is put to good use,
with dogs barking, creaking metal on the oil rig and jets flying
overhead at the airport. Footfalls have also been included. Running
around will give away your location, but if you walk or crouch you may
be able to get the drop on your opponent. And the sound of the footfalls
changes depending on the surface you’re on. Best example: the squeak
of running through the snow. Some of the levels give the terrorists a
distinct advantage, defending choke points that the counter-terrorists
must fight past. Balancing those levels are environments that leave play
wide-open.
There
are three modes of play: hostage rescue, bomb a target and
assassinate/protect the VIP. Whatever the goal, team tactics will almost
always result in victory. (And more money to spend on weapon upgrades at
the start of the next round. Everything you do is rewarded with a dollar
amount. Rescuing a hostage gives you $1000, taking down an opponent
$300, and so on. But the dollar amounts awarded can depend on the
server.) All the lone wolves will end up dead or the last to die.
Unorganized rushes will result in wholesale slaughter of your team.
Occasionally, a very good player can strike out on their own and cause
lots of damage but more often than not they’ll be dead before the end
of the round. For success you have to provide cover and crossfire,
position yourself carefully then lob a flash grenade into a room to not
expose yourself to fire and act as a team. To help with the team element
are a set of basic commands, messages and requests to help you
communicate with your team. This helps to keep track of where everyone
is and if they need assistance. The messages are easy to send and give
you all the information you need. Also helpful is the tracker in the top
right corner which shows where your team is in relation to your
position. When a team member sends a message the blip that is them
flashes.
It’s
addictive. You will find yourself playing for hours, promising yourself,
"I’ll go to bed right after this round."
But
there are some downsides.
For
one, it’s not as frantic as TFC. When you die you’re dead until the
next round starts, unlike TFC where you respawn right away. When you’re
dead it gives you a chance to scope out the competition and find out
where those damn snipers are! A good sniper can cause a lot of
frustration. Second, leading hostages out of danger can be another
source of frustration. For the most part they stick behind you but they
sometimes get caught on corners or in doorways. If your team is
constantly losing, you’ll find that building up enough funds to buy
better weapons very tough. This is most true when the CTs rescue
hostages at $1000 each. There are a few strange bugs, too. Often,
blowing away a terrorist causes them to recoil and fall right into the
ground as if there was an invisible grave already dug. It takes away
from the "real world" feel.
Overall,
Counter-Strike is yet another reason to own Half-life and is a great
example of what every mod should strive to be. And it’s free! (Or
available in the Half-life mod pack.)
Reviewed
by Omni
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