Be
notified of site updates. Sign-up for the Newsletter sent out twice
weekly.
Enter
E-Mail Address Below:
Hour-Glass
Warning:
this mod contains adult material
If
Coca-Cola and Playboy haven’t threatened Greydog with legal action,
they soon will.
Hour-Glass,
another Half-Life mod, takes off where Half-Life ended. Freeman is
recruited into an organization (not unlike that of the Time Rippers from
Space Quest IV) that has access to time travel. The mysterious
black-suited G-man from Half-Life abuses it to achieve his personal
goals and Freeman must put things right. (At least that’s what I think
is going on.) The mod is broken up into several separate missions that
each have specific goals, which range from killing some guy named
Einstein working in the basement of a Coke manufacturing plant to
collecting various power orbs and finding the exit. (There is a lot of
key hunting involved.) Hour-Glass (HG) takes a little time to get
started and once it does, it doesn’t do much to hold your interest.
Taking a page from Duke Nukem’s book, HG has an area early on that
contains lots of nudity (people will no doubt recognize that the pics
have been ripped right from the pages of Playboy) and what can only be
described as a lewd act. It’s an attempt at being funny but it comes
off as being outright disgusting. Then disturbing as the
"customer" fires a shot-gun into "the employee’s"
chest in an attempt to take you out. Shooting an unarmed, unclothed
woman might be considered entertainment by some, but the entire sequence
is for shock value and adds zero to the mod. Aside from that area, the
mod takes a conventional approach to level design. There are ducts to
crawl through, lots of long hallways, and dank engine rooms. There is an
inordinate amount of back tracking to do, especially because the levels
are open to interpretation. You aren’t funneled in one direction in
most cases, leaving you with some freedom to do what you want to do. The
Coca-Cola level is a good example of this. In the basement where
Einstein is hanging out there are several valves to open a close. But
they don’t do anything – they’re just there. If you want to turn
them, go ahead. In contrast there are other areas that look interesting
but you can’t get to.
In
terms of challenge, HG is slightly higher than middle of the road. Part
of the challenge comes from avoiding spots that can immobilize you. This
happened most often to me when going down elevators. The platform would
get to the lower floor, then I was unable to move, forcing me to reload
a game. One of the weapons can also screw up elevators. It shoots out
little homing projectiles (the alien gun from HL), which have a habit of
gumming up the works of elevators, either stalling or stopping them
completely. There are some hidden areas that are actually worth finding.
For the most part, they’re filled with useful items. What’s not
useful is the tendency to be shot while watching a cutscene. One
situation in particular got under my skin. A cutscene kicks in, two
doors open, and two soldiers appear. One soldier is behind you, the
other in front. It wouldn’t have been as bad if the cutscene didn’t
kick in making you defenseless and allowing the soldiers to get in some
cheap shots. Eventually I decided to set some trip mines by the door of
the flanking soldier. Of course, when the cutscene started I was too
close to the door and got blown up. It ceased to be fun after the third
time. The cutscenes on the way to various planets are very good though.
Most
of the weapons themselves are burrowed from HL but have different models
– the knife is of the Klingon variety and the Star Trek phaser shoots
like the gauss gun. The plasma gun from Quake II makes an appearance as
well, but since the ammo is severely limited and your weapons get taken
away at one point, it’s not very effective. (You’ll notice quite a
few references to the Quake and Duke Nukem series.) If you know the
weapons for HL, you’ll have no problem deciding which weapon to use to
best approach a situation.
Hour-Glass
has some brilliant flashes, like the shooting gallery in the Coke plant
that has competing soft drink machines lined up as targets and the
various weapon models, but it’s not a must have mod. More play testing
was needed and some tightening of the level design to eliminate some the
backtracking would have helped a lot. Plus, some of the elements of the
story could have been eliminated altogether without affecting the
overall story arc. If you must play all the HL mods, by all means
download Hour-Glass, the price is right and the challenge is above
average. But for the easily offended, frustrated, and annoyed, download
something else.
All
that being said, I hope Greydog continues to be involved in mod creation
because he’s obviously got a great deal of talent. He’s just got to
hone it.