Anyone familiar with the Half-Life
mod, Counter-Strike (CT), will know instantly the
inspiration for Tactical-Ops.
Tactical-Ops is a
multiplayer game that pits Terrorists against Special Operatives. Each
team has specific goals for each map and in order to accomplish these
goals you have the opportunity to buy weapons, equipment and explosives
at the start of each round. Does all of this sound familiar?
Anyone setting out to
duplicate Counter-Strike’s success has their work cut out for
them. Tactical-Ops (TO) looks very good (except for one
vital area that will be explored later) and the sound is well done.
Control is good – if you’ve mastered Unreal Tournament (UT)
you’ll have no problems, but you should configure your keys
beforehand. Things start to fall apart when you start playing.
One: very unforgiving
gameplay. As a newbie, be ready to die within the first 30 seconds of
each round you play for at least an hour. This has to do with the damage
modeling. If a grenade goes off anywhere close to you, you’ll die –
even if you’re loaded with armour. The blast radius is huge and
doesn’t seem to be affected by by walls or other immovable objects.
And headshots happen way too often. While the damage modeling may be
closer to real life than CT, there’s a fine line between
realism and fun – TO errs on the side of realism. Two: the
muddy character models (especially on lower resolutions) are often
confusing. On several occassions I walked up to a "friendly"
thinking that we could team up, only to be blasted. Experienced players
will be able to distinguish the subtle differences, but until you gain
enough experience prepare to die a lot. Three: the dropped items hover
above the ground. After finally nailing someone you’ll realize that
something is very wrong – MP5s are immune to gravity. Bodies often
take the reverse approach and imbed themselves into floors. And as you
watch others, you will realize another quandry. The supporting hand on a
sub-machine gun should not – I repeat, should not – be held
six inches in front of the muzzle! But all the characters do it as if
they were wishing they had an extra six inches on their gun. <Insert
your own dirty joke here.> In short, there are a lot of clipping
problems.

But flaws aside, there
are some good things to say abour TO and a lot of promise shown.
The shining diamond here, are the maps, which range from good to superb.
A lot of the maps are geared toward smaller numbers of players with many
areas to setup an ambush or sneaking around to get the drop on your
opponent (or an all-out attack if you’ve got lots of players). But
there are maps that encourage large skirmishes, too. Finding a good
server is very easy to do via the menus in UT – same goes for
GameSpy. Another positive is that there’s room for TO to get
better. It’s a promising mod and it has a devoted following, so it’s
likely to grow and mature – just as Counter-Strike did before
it.
My final judgement it
that UT owners should download Tactical-Ops if they
haven’t already. If you can overlook the flaws (which isn’t hard
after the first hour) you’ll enjoy yourself. It may not be as polished
as Counter-Strike – yet – but it might be if it continues to
improve.
NOTE: You must own the
full version of Unreal Tournament to play Tactical-Ops.
Reviewed by Omni