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They
Hunger 2: Rest in Pieces
They
Hunger 2: Rest in Pieces begins right where the first episode left off.
The end of They Hunger has the protagonist ambushed by a group of
zombies after fighting through waves of hellspawn. The opening of Rest
in Pieces has the protagonist locked in a cell awaiting his certain
demise. The timely arrival of a cop equipped with a jeep-mounted rocket
launcher saves his brain from being the latest Slurpee flavour for
zombies. From there, the quest for his survival and eventual escape
begins. Along the way he’ll discover the origin of the zombies and
what their plans are. The graphics are good. There are lots of new
enemies to mow down, including wolves. Some of the character models have
been edited, evidenced by the cop with a crowbar protruding from his
forehead. There are a few new weapons, too, my favorite being the shovel
even though it obscures a lot of the screen. There is also a sniper
mode, which is very good. The environments are really creepy, especially
the Sanitarium, complete with guard towers. The levels are huge and if
you’re not paying attention you will get lost. To accompany the look,
Manke has included some very spooky sound effects. The sound design is
much improved from the original. The tension created by the graphics and
sound are very effective toward the end of the mod, when you must escape
from a burning building. Take too long and you’ll be turned into
gumbo!
The
level of difficulty is fairly high. (Autosave, autosave!) You’ll spend
most of the mod with about 30 health if you’re being careful. Jumping
puzzles abound but aren’t as difficult as in the first episode. With
the difficulty, new skins and models, different weapons, a story and
solid sound design this mod is a winner.