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They Hunger
3: Rude Awakening
For
fans of They Hunger, the third installment has been much anticipated.
Any series that reaches trilogy status must be doing something right –
look at Star Wars, Star Trek, Sierra’s Quest games, or Harry Potter.
Hitting the magic number "3" is pivotal. Once a series reaches
three it can either go on to even more episodes or cement itself forever
in history as the "such-and-such" trilogy. (e.g. Evil Dead
trilogy.) Since it’s doubtful that a They Hunger 4 will ever be
produced, They Hunger 3: Rude Awakening (TH3) round-outs a trilogy that
will live on in gaming history.
TH3
starts immediately after the events in TH2. At the end of TH2, it seemed
that the whole situation – the zombies, the undead cops, a crazy
sheriff – was a really, really bad dream. It ended with the institute
on fire then darkness and a female voice saying, "Wake up."
But things were just warming up, going from really, really bad to
"I’m-so-scared-I-think-my-heart-just-exploded" bad. After a
brief nightmare sequence, you wake up in a hospital. It’s anyone’s
guess as to how you got there, but it becomes very clear that things
aren’t normal. The place seems deserted. That is, until you start to
hear a baby crying.
Obviously,
the people at Black Widow Games understand how to evoke fear. When
watching The Blair Witch Project, I remember that the most terrifying
moment was when you could hear the faint cries of a baby. The mix of
sound and darkness, combined to send chills up my back. More than a few
times this happened while playing TH3. The mix of level, lighting,
sound, and character design have been combined to create a single player
experience that will have you glancing over your shoulder as you play.
Your
basic objective is to 1) stay alive and 2) find some way to get the hell
out of the area. TH3 is firmly rooted in the They Hunger history. You’ll
have to battle through areas visited in the previous episodes
(especially cool is the burned out institute), which adds continuity to
the trilogy. But there are many new areas to fight through as well.
There’s a whole section that takes place in the outlying agricultural
area that introduces zombified bulls. And chickens. (I can see the ad
now, "KFC now serving undead chicken parts!") Moving things
along is a "the undead shall rule the Earth" plot, which is
explained in a series of cutscenes. Of course, the military (finally)
drops in to complicate the situation. The military guys think you’re a
zombie, so they shoot on sight, shouting things like, "Die
zombie!" But it becomes evident that the military is going to be
overrun, so it falls upon your shoulders to save the world from
domination by the undead. The zombies take many forms, including nurses,
police men, military personnel, farm animals, farmers, aquatic
creatures, and skeleton demons and their children. Not to mention the
packs of wolves that have a tendency to bound out of the darkness at the
moment you think the area is clear.
To
aid in your noble quest of blasting zombies is a good roster of weapons.
The shovel, umbrella, and wrench are back as melee weapons. New
additions include the flame-thrower (ripped right from TFC), the
chain-gun (another TFC favorite), dynamite (flick those Bics!), and a
portable health pack. (The chain-gun lends to the overall
"cool" feel of the final confrontation.)
A
downside to TH3 is the amount of backtracking that is required. Some
areas are thick with zombies and getting through them is challenging and
having to fight my way through an area again gave rise to slight
annoyance. Besides this there are few times, I asked, "Where the
hell do I go now?" One instance, I arrived in a train station
loading dock but could not figure out where to go next. There was a
large box to one side with a couple of items inside, but since my ammo
was at a healthy level I ignored it. Exhausting all other avenues, I
entered the box. WHAM! Things started to happen, and I found myself
between the first clash of the military and zombies. Otherwise,
transitions between areas (and the overall level design) are very good.
Sound
design is top notch. There is plenty of ambient groans and moans, but
nothing is so effective at making you jump as the sound of breaking
glass and the crying baby. The voice acting is decidedly amateurish, but
just look at the acting in Plan 9 From Outer Space and people still talk
about it. And there’s an amusing little country-western diddy that
accompanies the credits called, "You are What I Eat." The
lyrics are violent and gory – but in a fun way.
Even
though the Half-Life engine shows its age compared with current titles,
it also runs like a dream. Even with a zombie bull bearing down on you
while you fight off wolves, there’s no jerky motion. And things still
manage to look great. The Half-Life engine may be breathing its last but
it not dead yet.
The
final question: Is They Hunger 3 worth installing and playing to the
end? The answer is an unreserved "Yes!" It’s single-player
fun and horror at its best.
Reviewed
by Omni
Having
trouble with the end battle? Black Widow has released a patch that makes
things a little easier.