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“Battlefield 4″ Beta Details

Monday, September 16th, 2013

Straight from the folks at Electronic Arts, here are details about how to get in on the Battlefield 4 Beta:

The Battlefield 4 Beta is coming soon. You’ll be able to play the Siege of Shanghai map in Conquest Mode or Domination Mode.

We’ve introduced a lot of new and exciting elements into Battlefield 4, like Levolution, Amphibious Assault, and much more. We can’t wait for everyone to try them out in the Beta!

Looking to get into the Beta? Here’s how:

How to Join:

Join the Beta on:

Pre-order the Battlefield 4 Digital Deluxe Edition

October 1*

Battlefield 3 Premium member

October 1*

Registered owner of Medal of Honor Warfighter Limited Edition or Digital Deluxe Edition

October 1*

Open to all Xbox 360, PlayStation 3 and PC players. Download from Xbox Live, PSN and Origin.com.

October 4*

* Date subject to change.

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“BioShock Infinite” PC Specs

Wednesday, January 16th, 2013

For whatever reason, I was under the impression that BioShock Infinite was going to blow the doors off minimum PC specs. Nope. But at least it’ll be no slouch in the “good looks” department. The minimum specs and recommended specs:

MINIMUM

  • OS: Windows Vista Service Pack 2 32-bit
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2 GB
  • Hard Drive: 20 GB free
  • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Video Card Memory: 512 MB
  • Sound Card: DirectX Compatible

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Dead or Alive 5 Box Art Revealed

Tuesday, August 7th, 2012

Yes, that’s right. Revealed. And yes, there are swimsuit pics that were made available to the gaming press for review purposes only. No, we’re not sharing them here. That would be a puerile attempt at getting you to click things that would look embarrassing in your browser history.

Okay, your wife’s gone? (more…)

13 Days Left for “Kaiju Combat” Kickstarter

Thursday, July 19th, 2012

Kaiju Combat” is being described as the spiritual successor of the Godzilla fighting games from the ‘oughts — Godzilla: Destroy All Monsters Melee amoung them — by those behind the project, is behind the eight ball at the moment. With 187 backers and only $23,967 of their $350,000 goal (really, $450,000 because it’ll take that much to secure the TOHO licence), Sunstone Games announced that with 13 days left for the Kickstarter campaign they have a “a tentative plan to launch a new, better, Kickstarter campaign in October [2012]” with plans in place as a stop-gap to ensure they’re able to get that far.

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The Armchair Empire Explodes into the Future!

Tuesday, May 22nd, 2012

FOR IMMEDIATE RELEASE, IF NOT SOONER 

THE ARMCHAIR EMPIRE EXPLODES INTO THE FUTURE

Move to blog format and expanded use of social networking and video content to bring “All Things Gaming” to the next level with “The Armchair Empire – Infinite” 

Vancouver, British Columbia — May 22, 2012 — The Armchair Empire is proud to announce its second evolutionary stage, nearly 12 years in the making, with the launch of The Armchair Empire – Infinite (ae-infinite.com).

“It has been more than a decade since The Armchair Empire launched and it was probably about time we made use of some of the dramatic changes in technology to make our own dramatic changes,” said co-founder and head writer Aaron Simmer. “With The Armchair Empire – Infinite we’ll be able to react faster to news, gets reviews posted sooner, and do a better job integrating video content and social networking nonsense, etc.”

“Mostly we took this step to make our lives at least 56% easier,” said co-founder and VP of Video Content, Jeff Nash. “It was time to go “blog out” with the Armchair Empire - Infinite, which features the same writers, the same level of insight of the regular Armchair Empire, but the articles can be presented much faster and possibly with more sparkles.”

The Armchair Empire (armchairempire.com) will remain a vast planetoid of gaming information, reviews, previews, features, interviews, and editorials of the last dozen years. The Armchair Empire – Infinite is essentially a satellite launched in the hopes of remaining relevant and possibly ride on the likely success of BioShock Infinite.

The Armchair Empire – Infinite is here: ae-infinite.com

The Armchair Empire’s “Propaganda Machine” Blog Arrives

Monday, January 30th, 2012

I am pleased to announce that The Armchair Empire’s “Propaganda Machine” blog is now “live!” This is the official blog of co-founder and head writer Aaron Simmer and is described as “The mostly unexpurgated writing of a modest and unassuming guy that has been operating the Armchair Empire for the last 11+ years.”

Besides video games  and related detritus and effluvia, he writes about “The Importance of Coffee”, “The Curse of HTML (and Other Things)”, books, beer, why PC gaming is still preferred, and comments on projects he’s working on.

Check it right here: http://thearmchairempirespropagandamachine.blogspot.com/

Spike in Sick Days, School Absences Today

Tuesday, November 8th, 2011

Or in other words, Call of Duty: Modern Warfare 3 launched today.

Released for Xbox 360, Playstation 3 and PC, it will likely sit atop this months sales figures. Even without the massive marketing machine behind the title, including the first Call of Duty XP event and midnight launch events, I’m sure it would have climbed to that spot pretty quickly.

“BurgerTime World Tour” Press Release Sets Bar for Food References

Wednesday, November 2nd, 2011

I see a lot of press releases everyday and more than few times I’ve wondered about the people (or committees) that write them. In this case, the release for BurgerTime: World Tour was successful not only in telling me about the updated classic title BurgerTime (available now on Xbox Live Arcade for 800 MS Points), but it made me crave a burger, fries, and beer. So, am I being pitched on the game or going out for lunch?

Check the full release and see if it does the same for you! (more…)

EA Opens the Polls for “SSX”

Tuesday, April 26th, 2011

EA seems hellbent on creating controversy for the upcoming SSX. First it was the teaser trailer that lead many to decry the “Call of Duty” treatment the series seemed to be receiving. Then it was a name change. But nothing gets fan blood boiling faster than a vote.

EA has opened the polls on which franchise characters will return. The company has placed a Character Voting tab on the SSX Facebook page starting right now. The voting schedule is broken down like this:

Week of April 25 – Kaori, JP, Moby, Viggo
Week of May 2 – Zoe, Mac, Nate, Allegra
Week of May 9 – Psymon, Eddie, Griff, Tyson

It deserves to be noted that “SSX fans will be asked to select three out of those four characters that they would like to see make an appearance in the new SSX.” I’m glad EA made that stipulation because I felt immediate outrage that Psymon and Eddie were in the same bracket. If I only had to choose one I would have lost it!

Was Propaganda Games Working on a Marvel Comics Property?

Tuesday, March 22nd, 2011

propaganda games whiteboard

Propaganda Games: What is this?

To my knowledge there was never mention of a Marvel Comics game in the planning stages at Propaganda Games.

Closed soon after they released TRON: Evolution, the office contents of Propaganda Games has recently come up at auction. Amoung those items is a mobile whiteboard, which displays something related to Marvel Comics (see picture above). It’s unclear to these untrained eyes as to what this whiteboard is actually showing, however there was never any announcement about Propaganda working on a Marvel property so that makes me believe this might have been something in the earliest of planning stages. It also makes me see just how suddenly the studio was shuttered. They didn’t even have time erase the whiteboard!

Contact Aaron Simmer at omni@armchairempire.com if you have any information on this would-be project.

“SSX: Deadly Descents” Announced

Monday, December 13th, 2010

Oh man, with the announcement of SSX: Deadly Descents I want to run back and play SSX Tricky. The original game was released alongside the Playstation 2 and was one of the first games The Armchair Empire reviewed. Hard to believe that was 10 years ago!

A few details:

Redefining the SSX franchise, SSX: Deadly Descents will pit riders versus both mountain and man.  Players will explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team will travel the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade.  And the mountain isn’t the only danger players will face.  In SSX: Deadly Descents the first goal is to survive. The second, in true SSX fashion, is to look good doing it.

No word on a release date so to fill the time read our reviews of SSX Tricky (XB), SSX On Tour (PS2), SSX (PS2), and SSX Blur. The be sure to read some action figure reviews: Elise (SSX) and Eddie (SSX).

Final Fantasy V and VI Have “Technical Issues” on DS

Wednesday, April 28th, 2010

Shinji Hashimoto of Square Enix stated yesterday via twitter that Final Fantasy V and VI have been running into technical issues trying to get them to work on the DS.  This actually came after a series of back and forths with various SE fans asking him about the possibility of various ports including whether Ever Heart Odyssey would be on anything other than iMode, and if we could expect to see a downloadable DS version of Seiken Densetsu 3, both of which are undecided at the moment.

Hat Tip to Andria Sang

Enthusiasm for Microsoft’s Project Natal…

Thursday, September 24th, 2009

On the heels of Sony’s announcement about their “Motion Controller” hitting Spring 2010, Microsoft announces a lot of enthusiasm for their motion control technology, Natal.  But that’s it; it’s just enthusiasm with no release date mentioned.  Companies that are working on Natal projects and/or offer words of enthusiasm include Bethesda Softworks, Sega, Namco Bandai, Capcom, THQ, Activision, EA, and Ubisoft.

No real information here — not even a snippet of what the companies above might be working on — but if you want to read here’s the rest of the release:

TOKYO — Sept. 24, 2009 — Xbox 360 today announced widespread enthusiasm from the world’s leading video-game publishers for “Project Natal,” a whole new way to play — no controller required. Developers across the globe have embraced the technology and have begun work on titles that will deliver extraordinary entertainment experiences for everyone to enjoy. Coming just three months after “Project Natal” was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360, the premier games and entertainment system.
Among the elite publishers actively working on games for “Project Natal” are Activision Blizzard, Bethesda Softworks, CAPCOM, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft. Together, these publishers account for more than 70 percent of third-party software sales for this generation of console and most of the world’s most recognized video game franchises.
“‘Project Natal’ gives the industry’s creators and storytellers the freedom to dream of new experiences and to tell stories never before possible,” said Don Mattrick, senior vice president for the Interactive Entertainment Business at Microsoft Corp. “The support of these creative partners testifies to the excitement that ‘Project Natal’ is generating among the most innovative minds in the industry, and is proof that Xbox 360 not only offers the best games and entertainment today, but will lead with innovation and new ways to have fun in the future.”
Further details of publishers’ new “Project Natal”-inspired projects will be released at a later date.
Underscoring the widespread enthusiasm for “Project Natal” among the industry’s top creative forces, Xbox 360 is hosting a high-powered panel at the Tokyo Game Show featuring three acclaimed Japanese industry luminaries: CAPCOM’s Keiji Inafune, creator of “Mega Man” and “Dead Rising,” Sega’s Toshihiro Nagoshi, creator of “Super Monkey Ball,” and Konami’s Hideo Kojima, creator of the “Metal Gear Solid” series. The three developers will discuss the possibilities for the groundbreaking new experiences that can only be achieved with “Project Natal.”
Unveiled for the first time in June, “Project Natal” is a code name for a whole new way to play. Combining an RGB camera, depth sensor and multi-array microphone running proprietary software, “Project Natal” enables gamers to play in a natural and inviting new way, free from the boundaries of a controller through the use of sight, sound and motion.
Publishers, who received development kits from Microsoft in early June, used the opening of the Tokyo Game Show to voice their excitement about “Project Natal.”
“Microsoft ‘Project Natal’ could fundamentally change the way players experience sports games,” said EA Sports President Peter Moore. “At EA, some of our top development teams are experimenting with these tools with the goal of delivering a completely fresh take on genres like sports and racing.”
“Activision is encouraged by the innovation that Project Natal will bring to the industry and how it can transform consumers’ video games experience. We have development teams working on Project Natal development kits to explore the creative possibilities this new technology affords,” said Dusty Welch, Senior Vice President and Head of Publishing at Activision/Blizzard.
“I strongly feel that ‘Project Natal’ will expand the possibilities of gaming. It’s yet another component that adds to the appeal of Xbox 360 and demonstrates to users the broad level of entertainment it provides,” said Keiji Inafune, managing corporate officer and head of Research & Development Management Group at CAPCOM. “Personally, I too am extremely excited about ‘Project Natal.’ It’s really going to stir up our creative spirits. I think it’s going to bring new ways to play and new surprises to Xbox 360 fans and help further the development of completely original content. ‘Project Natal’ is definitely something people should look out for.”
“Ubisoft sees enormous opportunities with ‘Project Natal.’ With the 3-D camera, your body can become the interface,” said Yves Guillemot, chief executive officer of Ubisoft. “Any barrier related to the use of pad controllers that may have existed for potential gamers is now abolished. Ubisoft is already taking advantage of this major evolution to design new types of gaming experiences and attract more people to play video games.”
In addition to the broad industry support, Microsoft Game Studios is busy at work creating a diverse slate of experiences that will appeal to a wide variety of entertainment interests.
“‘Project Natal’ is enabling our team of developers to create experiences we couldn’t have accomplished before,” said Phil Spencer, corporate vice president, Microsoft Game Studios. “Microsoft Game Studios will help lead the way in bringing ‘Project Natal’ to life.”
While laying the foundation for tomorrow with “Project Natal,” Xbox 360 remains the premier device for home entertainment today. Hot new titles for Xbox LIVE Arcade were also unveiled at the Tokyo Game Show, including “Toy Soldiers,” “Snoopy Flying Ace,” “Bomberman Live: Battlefest” and “RayStormHD,” positioning Xbox LIVE Arcade as the premier destination to enjoy the most innovative downloadable games.
Xbox 360 is also set to deliver the best new gaming, entertainment and social experiences for consumers this fall. Not only is Xbox 360 home to the most-anticipated exclusive games such as “Halo 3: ODST,” “Forza Motorsport 3,” “Left 4 Dead 2,” and new content from Rockstar Games including the Xbox retail exclusive Grand Theft Auto: Episodes from Liberty City featuring The Ballad of Gay Tony, which will also be available for download over Xbox LIVE, it will also be the only place to watch instant-on HD in 1080p1 with Zune video, and listen to personalized streaming radio right in the living room with Last.fm on Xbox LIVE. And with new social experiences custom-made for the television, Xbox LIVE continues to offer the most ways of any console to connect and share with friends and family on Facebook, and post tweets on Twitter

TOKYO — Sept. 24, 2009 — Xbox 360 today announced widespread enthusiasm from the world’s leading video-game publishers for “Project Natal,” a whole new way to play — no controller required. Developers across the globe have embraced the technology and have begun work on titles that will deliver extraordinary entertainment experiences for everyone to enjoy. Coming just three months after “Project Natal” was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360, the premier games and entertainment system.

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Digitally Remastered Beatles Catalogue Coming Sept.9/09

Tuesday, August 18th, 2009

Planned to launch alongside Beatles: Rock Band, it was announced today that the entire digitally remastered Beatles catalogue will be available Sept.9/09 in various different shapes and sizes. Four years in the making, it’s been a long time coming. Even more material for Beatles fans!

Apple Corps Ltd. and EMI Music are delighted to announce the release of the original Beatles catalogue, which has been digitally re-mastered for the first time, for worldwide CD release on Wednesday, September 9, 2009 (9-9-09), the same date as the release of the widely anticipated “The Beatles: Rock Band” video game. Each of the CDs is packaged with replicated original UK album art, including expanded booklets containing original and newly written liner notes and rare photos. For a limited period, each CD will also be embedded with a brief documentary film about the album. On the same date, two new Beatles boxed CD collections will also be released.
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Xbox Live Cap to be Raised to 350MB

Tuesday, May 20th, 2008

The folks at Gameindustry.biz recently chatted with Xbox Live Arcade Grand Overseer, David Edery, about the online component for the Xbox 360, and it turns out that the cap on game size is going to get bumped up to 350MB:

Yeah, it’s a steady progress. We’ve been listening to our partners, listening to our customers to try and get a feel for what’s right. We don’t want the size limit to hit the roof because we think there’s some value in promoting small pick and play experiences that don’t cost USD 20 million, it’s good for the ecosystem.