Get ready to own more and be more with the Battlefield 4 Premium Edition. Packed with content, the Battlefield 4 Premium Edition includes an intense single-player campaign as well as the award-winning multiplayer experience found in Battlefield 4 that lets players experience the rush of all-out-warfare on land, air and sea. The Battlefield 4 Premium Edition also delivers fans a Battlefield 4 Premium membership* which provides access to five themed digital expansion packs with tons of multiplayer content including 20 maps, game modes, a variety of weapons and vehicles and more. The Battlefield 4 Premium Edition will be available for $59.99 in North America for PlayStation 4, PlayStation 3, Xbox One and Origin for PC starting October 21.
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Straight from the folks at Electronic Arts, here are details about how to get in on the Battlefield 4 Beta:
The Battlefield 4 Beta is coming soon. You’ll be able to play the Siege of Shanghai map in Conquest Mode or Domination Mode.
We’ve introduced a lot of new and exciting elements into Battlefield 4, like Levolution, Amphibious Assault, and much more. We can’t wait for everyone to try them out in the Beta!
Looking to get into the Beta? Here’s how:
How to Join:
Join the Beta on:
|Pre-order the Battlefield 4 Digital Deluxe Edition||
|Battlefield 3 Premium member||
|Registered owner of Medal of Honor Warfighter Limited Edition or Digital Deluxe Edition||
|Open to all Xbox 360, PlayStation 3 and PC players. Download from Xbox Live, PSN and Origin.com.||
* Date subject to change.
For whatever reason, I was under the impression that BioShock Infinite was going to blow the doors off minimum PC specs. Nope. But at least it’ll be no slouch in the “good looks” department. The minimum specs and recommended specs:
- OS: Windows Vista Service Pack 2 32-bit
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
- Memory: 2 GB
- Hard Drive: 20 GB free
- Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
- Video Card Memory: 512 MB
- Sound Card: DirectX Compatible
Yes, that’s right. Revealed. And yes, there are swimsuit pics that were made available to the gaming press for review purposes only. No, we’re not sharing them here. That would be a puerile attempt at getting you to click things that would look embarrassing in your browser history.
Okay, your wife’s gone? (more…)
“Kaiju Combat” is being described as the spiritual successor of the Godzilla fighting games from the ‘oughts — Godzilla: Destroy All Monsters Melee amoung them — by those behind the project, is behind the eight ball at the moment. With 187 backers and only $23,967 of their $350,000 goal (really, $450,000 because it’ll take that much to secure the TOHO licence), Sunstone Games announced that with 13 days left for the Kickstarter campaign they have a “a tentative plan to launch a new, better, Kickstarter campaign in October ” with plans in place as a stop-gap to ensure they’re able to get that far.
FOR IMMEDIATE RELEASE, IF NOT SOONER
THE ARMCHAIR EMPIRE EXPLODES INTO THE FUTURE
Move to blog format and expanded use of social networking and video content to bring “All Things Gaming” to the next level with “The Armchair Empire – Infinite”
Vancouver, British Columbia — May 22, 2012 — The Armchair Empire is proud to announce its second evolutionary stage, nearly 12 years in the making, with the launch of The Armchair Empire – Infinite (ae-infinite.com).
“It has been more than a decade since The Armchair Empire launched and it was probably about time we made use of some of the dramatic changes in technology to make our own dramatic changes,” said co-founder and head writer Aaron Simmer. “With The Armchair Empire – Infinite we’ll be able to react faster to news, gets reviews posted sooner, and do a better job integrating video content and social networking nonsense, etc.”
“Mostly we took this step to make our lives at least 56% easier,” said co-founder and VP of Video Content, Jeff Nash. “It was time to go “blog out” with the Armchair Empire - Infinite, which features the same writers, the same level of insight of the regular Armchair Empire, but the articles can be presented much faster and possibly with more sparkles.”
The Armchair Empire (armchairempire.com) will remain a vast planetoid of gaming information, reviews, previews, features, interviews, and editorials of the last dozen years. The Armchair Empire – Infinite is essentially a satellite launched in the hopes of remaining relevant and possibly ride on the likely success of BioShock Infinite.
The Armchair Empire – Infinite is here: ae-infinite.com
I am pleased to announce that The Armchair Empire’s “Propaganda Machine” blog is now “live!” This is the official blog of co-founder and head writer Aaron Simmer and is described as “The mostly unexpurgated writing of a modest and unassuming guy that has been operating the Armchair Empire for the last 11+ years.”
Besides video games and related detritus and effluvia, he writes about “The Importance of Coffee”, “The Curse of HTML (and Other Things)”, books, beer, why PC gaming is still preferred, and comments on projects he’s working on.
Check it right here: http://thearmchairempirespropagandamachine.blogspot.com/
Or in other words, Call of Duty: Modern Warfare 3 launched today.
Released for Xbox 360, Playstation 3 and PC, it will likely sit atop this months sales figures. Even without the massive marketing machine behind the title, including the first Call of Duty XP event and midnight launch events, I’m sure it would have climbed to that spot pretty quickly.
I see a lot of press releases everyday and more than few times I’ve wondered about the people (or committees) that write them. In this case, the release for BurgerTime: World Tour was successful not only in telling me about the updated classic title BurgerTime (available now on Xbox Live Arcade for 800 MS Points), but it made me crave a burger, fries, and beer. So, am I being pitched on the game or going out for lunch?
Check the full release and see if it does the same for you! (more…)
EA seems hellbent on creating controversy for the upcoming SSX. First it was the teaser trailer that lead many to decry the “Call of Duty” treatment the series seemed to be receiving. Then it was a name change. But nothing gets fan blood boiling faster than a vote.
EA has opened the polls on which franchise characters will return. The company has placed a Character Voting tab on the SSX Facebook page starting right now. The voting schedule is broken down like this:
Week of April 25 – Kaori, JP, Moby, Viggo
Week of May 2 – Zoe, Mac, Nate, Allegra
Week of May 9 – Psymon, Eddie, Griff, Tyson
It deserves to be noted that “SSX fans will be asked to select three out of those four characters that they would like to see make an appearance in the new SSX.” I’m glad EA made that stipulation because I felt immediate outrage that Psymon and Eddie were in the same bracket. If I only had to choose one I would have lost it!
To my knowledge there was never mention of a Marvel Comics game in the planning stages at Propaganda Games.
Closed soon after they released TRON: Evolution, the office contents of Propaganda Games has recently come up at auction. Amoung those items is a mobile whiteboard, which displays something related to Marvel Comics (see picture above). It’s unclear to these untrained eyes as to what this whiteboard is actually showing, however there was never any announcement about Propaganda working on a Marvel property so that makes me believe this might have been something in the earliest of planning stages. It also makes me see just how suddenly the studio was shuttered. They didn’t even have time erase the whiteboard!
Contact Aaron Simmer at firstname.lastname@example.org if you have any information on this would-be project.
Oh man, with the announcement of SSX: Deadly Descents I want to run back and play SSX Tricky. The original game was released alongside the Playstation 2 and was one of the first games The Armchair Empire reviewed. Hard to believe that was 10 years ago!
A few details:
Redefining the SSX franchise, SSX: Deadly Descents will pit riders versus both mountain and man. Players will explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team will travel the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isn’t the only danger players will face. In SSX: Deadly Descents the first goal is to survive. The second, in true SSX fashion, is to look good doing it.
No word on a release date so to fill the time read our reviews of SSX Tricky (XB), SSX On Tour (PS2), SSX (PS2), and SSX Blur. The be sure to read some action figure reviews: Elise (SSX) and Eddie (SSX).
Shinji Hashimoto of Square Enix stated yesterday via twitter that Final Fantasy V and VI have been running into technical issues trying to get them to work on the DS. This actually came after a series of back and forths with various SE fans asking him about the possibility of various ports including whether Ever Heart Odyssey would be on anything other than iMode, and if we could expect to see a downloadable DS version of Seiken Densetsu 3, both of which are undecided at the moment.
Hat Tip to Andria Sang
On the heels of Sony’s announcement about their “Motion Controller” hitting Spring 2010, Microsoft announces a lot of enthusiasm for their motion control technology, Natal. But that’s it; it’s just enthusiasm with no release date mentioned. Companies that are working on Natal projects and/or offer words of enthusiasm include Bethesda Softworks, Sega, Namco Bandai, Capcom, THQ, Activision, EA, and Ubisoft.
No real information here — not even a snippet of what the companies above might be working on — but if you want to read here’s the rest of the release:
TOKYO — Sept. 24, 2009 — Xbox 360 today announced widespread enthusiasm from the world’s leading video-game publishers for “Project Natal,” a whole new way to play — no controller required. Developers across the globe have embraced the technology and have begun work on titles that will deliver extraordinary entertainment experiences for everyone to enjoy. Coming just three months after “Project Natal” was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360, the premier games and entertainment system.
Planned to launch alongside Beatles: Rock Band, it was announced today that the entire digitally remastered Beatles catalogue will be available Sept.9/09 in various different shapes and sizes. Four years in the making, it’s been a long time coming. Even more material for Beatles fans!
Apple Corps Ltd. and EMI Music are delighted to announce the release of the original Beatles catalogue, which has been digitally re-mastered for the first time, for worldwide CD release on Wednesday, September 9, 2009 (9-9-09), the same date as the release of the widely anticipated “The Beatles: Rock Band” video game. Each of the CDs is packaged with replicated original UK album art, including expanded booklets containing original and newly written liner notes and rare photos. For a limited period, each CD will also be embedded with a brief documentary film about the album. On the same date, two new Beatles boxed CD collections will also be released.