Left 4 Dead (360) Updated
Wednesday, February 25th, 2009Experienced first-hand last night, I’m loving the fact Valve “updated” the Xbox 360 version of Left 4 Dead. This full list of changes that the update brings is below, but the proof of these items making the game better, if that’s possible, is in playing the game, which I did last night. The most dramatic changes are actually of the smaller variety, such as a HUD for the Infected so you know at a glance the condition of the other Infected players and “smashable” items highlighted in red while you’re playing as the Tank. (Tank runs also last longer due to some of the other tweaks that were made — the Tank is even more of a threat.) Awesome stuff!
General
Fixed Survivors being able to climb surfaces marked for versus infected only.
Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
Players can no longer grab ladders while flying through the air after a Tank punch.
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
Fixed mini-gun physics exploit.
Fixed propane tanks (and other physics objects) causing players to fall through elevators.
Fixed rare achievement bug issues.
Fixed several map exploits.Versus Changes
Added HUD elements to show status of other infected players.
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
Normalized special infected melee damage.
Fixed exploit where infected players could run away and teleport back to gain health.
Players can only change teams once per map.
Players can’t change teams while other players are still loading.
Tank spawns at the same % through the map for both teams in versus mode.
Made the Tank and Witch spawn directly on the escape route.
Increased chance of getting the Tank or Witch.
Fixed team swap issue.







