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Telltale Games Starts “Pilot Program”

Television networks are always producing pilots: shows they film, screen for test audiences, then (possibly) produce a full season of the show. Telltale Games, masters of episodic gaming with loads of experience acquired through the likes of Sam & Max, Monkey Island, Wallace & Gromit, and Strong Bad, are now floating their own pilots. It’s an extremely interesting idea and possibly one so obvious that it’s a wonder it hasn’t taken hold prior to this.

From the press release:

Through this program Telltale’s internal studios will explore new video game concepts, content and play patterns to complement the publisher’s current episodic projects. Successful pilots will be considered for migration to the company’s highly successful episodic gaming model.

“The Pilot Program is an excellent way to expand the boundaries of interactive entertainment and gaming by bringing audiences unique and interesting content they might not see otherwise,” said Telltale CEO, Dan Connors. “Our internal teams are filled with incredibly talented and creative people, and the Pilot Program will foster the exploration of ideas that will help us evolve Telltale’s product offerings.”

TellTales’ first offering is “Puzzle Agent” — a mish-mash of “generous doses of Nordic folklore, enigmatic gnomes, and dark David Lynch and Coen brothers sensibilities.”

Telltale is creating Puzzle Agent in partnership with Graham Annable, the company’s first art director at the time of its founding. Players take on the role of Nelson Tethers, the lead (and only) agent in the US Department of Puzzle Investigation, sent on a rare field assignment to Scoggins, Minnesota to investigate why output at the town’s eraser factory has come to a screeching halt. The title combines brainteasers that include mazes, puzzles, logic and riddles, intertwined with an engrossing, twisted mystery story – all presented with Graham’s unique narrative and visual sensibilities and the distinctive Telltale style.

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