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Activision Announces “do-whatever-you-need-to-survive first-person action game” The Walking Dead Title

Never one to dwell on wordy press releases, we salute the writers who worked on this particular release announcing another Walking Dead game. (No connection to TellTale’s adventure offering set in the same universe.)

In development over at Terminal Reality (maybe best known for the BloodRayne games) and expected sometime in 2013 for PC, Playstation 3, and Xbox 360, the game is being described as a “do-whatever-you-need-to-survive first-person action game.” Other lesser press release writers would call it a “shooter” and send it out:

Based on AMC’s Emmy-Award winning TV series, the do-whatever-you-need-to-survive first-person action game will allow players to assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon, alongside his overbearing brother Merle, on a haunting, unforgiving quest to make their way to the supposed safety of Atlanta.The iconic walkers will relentlessly hunt down players like their television counterparts, using a combination of sight, sound and smell.  As Daryl, players will need to tread carefully throughout each new area they explore.  Once discovered, it doesn’t take much to attract an unstoppable horde of undead walkers, so every threat needs to be assessed, and every situation analyzed.  Players will have to choose between whether to stay and fight while risking a gruesome death or using stealth to avoid the undead.  No place is truly safe for Daryl as he makes his way through the Georgia countryside in this new, post-apocalyptic world.

“Activision and Terminal Reality are working to deliver a powerful combination of a deep, engrossing story with intense action,” said Charlie Collier, AMC’s president.  ”Daryl is such a unique and complex character and we’re excited to offer fans the opportunity to experience this new video game.”

Resources are scarce and scattered in The Walking Dead video game, and gamers will have to not only ration supplies, but carefully consider their food, medical needs, ammunition, and other goods as survival in the game is based upon wit and intellect more so than simple, sheer skill.  In order to endure this constant state of danger, players will have to do all they can to silence the noises they make and avoid detection.  Throughout his journey, Daryl will encounter a slew of other characters that can help or hurt him in a variety of ways, and whether or not they accompany him is completely up to player choice and represents just some of the major decisions that will constantly be made while fighting to survive.”

 

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