Don’t know who Kim Swift is? Well, she was one of the minds behind Portal and “was hired by Valve straight out of college along with her senior project team to create the award-winning title Portal, she has held key roles on teams that developed some of the industry’s most critically acclaimed and popular titles such as Left 4 Dead, and more recently Left 4 Dead 2.” And now she’s headed to Airtight Games, which is currently working on Dark Void, but Swift will be involved with “innovative” and “new and broader gaming markets.”
Valve’s loss is surely Airtight’s gain. Best of luck, Kim!
I suggest everyone have a listen to this episode of GFW Radio, when the crew spoke with Erik Wolpaw and Kim Swift during GDC 2008 specifically about Portal.
Full release from Airtight Games:
Seattle, Wash. – Dec. 7, 2009 – Kim Swift, known best for her team lead role on the acclaimed title Portal has joined Airtight Games as a Project Lead. She will build and lead a team in the development of games aimed at a more diverse audience.
“We are thrilled to work with Kim,” Jim Deal, President, Airtight Games, said. “Her addition to the team represents a strategic move by Airtight Games into new and broader gaming markets.”
Swift comes to Airtight with several years of game design expertise. After being hired by Valve straight out of college along with her senior project team to create the award-winning title Portal, she has held key roles on teams that developed some of the industry’s most critically acclaimed and popular titles such as Left 4 Dead, and more recently Left 4 Dead 2.
“I’ve learned so much and had some amazing experiences at Valve,” Kim said. “But when I heard I had the opportunity to work on innovative titles with my friends over at Airtight, I couldn’t pass it up.”
About Airtight Games
Airtight Games was formed in 2004 from the core team that shipped the award winning Xbox title, Crimson Skies: High Road to Revenge. Airtight has been working with publishers and industry leaders on contracts and publishing deals. Our main goal is to create triple A, award-winning titles with the best talent and publishing partners in the games business. With backgrounds in the game, film, television and comic book industries, Airtight’s eclectic team claims credit on over fifty different titles and decades of combined industry experience.
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