Platform: Gameboy Advance
ETA: September 2003
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Boktai: The Sun is in
here’s one hell of an innovative approach to making a game.
Hideo Kojima and the kool kats at Konami have come up with a way
to utilize actual, real-life sunlight to affect what is going on in a
game. Taking advantage of
the GBA’s portable nature, gamers will be encouraged to play the
system outside in the sun so to help the hero of the game, a young
vampire hunter named Django.
most of us know, vampires really aren’t too keen on sunlight, what
with it causing them to burst into flames and consequently die.
As such in the game when Django is hunting these beasts down in
the daytime he’ll have a distinct advantage much of the time
considering the vampires’ weakened state because of their
surroundings, but once the sun goes down the vampires will be much
stronger, making our heroes job much harder.
With a solar sensor being incorporated right into the cartridge, the game will be able to discern just how much natural sunlight the GBA is being exposed to, affecting the strengths and weaknesses of the vampires and Django. Players will even be able to blast off a “solar gun” that stores up the solar energy stored up, pummeling some enemies. Even more interesting is that certain enemies in Boktai can only be defeated when players are playing in the sunlight.
certainly is an ambitious outing what Mr. Kojima has planned for this
game, but you can’t help but wonder what happens in the winter or
rainy seasons when sunlight is far and few between.
Will there be enough natural light for the game sensors to pick
up so Django can still mop the floor with the monsters, or will players
be out of luck then.
Solar sensor on cartridge absorbs sunlight and influences gameplay
Real time clock system changes the environment depending on the time
Certain monsters and creatures can only be destroyed by using sunlight
From renowned producer and game designer Hideo Kojima
July 19, 2003