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Final
Fantasy Tactics Advance
The
world of RPG’s seems to be in a downward spiral toward completely
relying on two factors: graphics and cinematics.Graphics in RPG’s are being improved far superior then other
genres, and RPG cinematics are the most fun to watch. On the other hand
gamers should feel cheated of true quality in story, gameplay, and
overall length. Though the next-gen consoles will concentrate on the two
big factors, there might be one system that will stay true to a RPG’s
spirit – the Game Boy Advance.
Final
Fantasy Tactics Advance (FFTA) will be the first Final Fantasy game to
be published for the GBA (in the US and Canada). Unlike some of the more
recent Final Fantasy games, this installment will feature a much more
complex system of fighting, simply known as “tactics”. Instead of
the traditional RPG style of attacking and using magic directly upon the
enemy, the tactic system creates a chessboard interface, making the
player have to decide who he/she should attack, and where to move the
characters. Of course, this makes for long and sometimes hopelessly
endless battles. While that may be true, the game becomes much deeper
and more enjoyable when the player is given that much freedom and choice
in a battle.
The
story of FFTA is one thing that will remain traditional to the Final
Fantasy series. You start out a schoolboy who gets into a snowball fight
with the school bully and stumble upon an ancient book entitled “Final
Fantasy” (what are the odds?). The characters begin reading the
mysterious book, then find themselves submerged in a magical world
filled with treacherous lands and bewildering creatures.
FFTA
will be released sometime in 2003 (most likely near the holiday season)
and should be considered the must-buy RPG of the season. FFTA will make
us reminisce about the more enjoyable RPG days which promises not to
fill the screen with pointless cinematics.