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Mario vs. Donkey Kong
Before Mario ever caught wind of King Bowser, he battled Donkey Kong, who favored barrels over bullets to take Mario out. In this outing, Donkey Kong has switched from kidnapping (he was always snatching Mario’s girlfriend) to shoplifting but Mario is still tasked with tracking down the big ape and setting things right.
The official line from Nintendo:
Donkey Kong has stolen all the Mini-Mario toys from Toad's shop, and now it's up to Mario to hunt down his longtime nemesis and retrieve the stolen goods. He'll have to race through confounding levels, finding keys and releasing Mini-Marios, before time runs out. Along the way he'll master new moves in order to scale the puzzling heights of the six action-packed worlds that lie ahead.
As Mario, leap, climb and battle through increasingly difficult levels as you use switches, conveyor belts, hammers and much, much more. Shy Guys, Piranha Plants, Bob-ombs, and all sorts of other dangers promise havoc ahead, and of course Donkey Kong awaits on the heights...
You'll need to use your brain to solve each level, but that's not all! Once you figure out the best path, it's time to break out new Mario-moves like the handstand and hammer-throw to survive the perilous platforms.
Before you can battle DK at the end of each world, you'll have to collect all the Mini-Marios and lead them to safety. Are you up to the challenge? Game Description: As Mario, you'll solve puzzles and work your way through the levels, using a combination of jumps, platforms, switches and conveyor belts, all the while avoiding or defeating the enemies that get in the way.
Characters: Mario is the main man, but plenty of other characters from the Mario universe appear as well. Piranha Plants, Bob-ombs, Shy Guys and more show up, and Donkey Kong makes a stand at the end of each world.
How to progress through the game: There are six big worlds, each with six main levels, a Mini-Mario level and a boss-level battle. The main levels have two parts. In the first, Mario must collect a key to unlock the door to the next part; in the second, Mario must collect one of the stolen Mini-Mario Toys. When the player completes all six worlds, a second, more difficult quest awaits.
Special powers/weapons/moves/features: Mario learns lots of new moves and busts out classic stunts, too. He can do handstands and then high-jump from a handstand position. After landing from the handstand jump, he can do an extra-high jump to reach platforms high overhead. He can also move in the handstand position and deflect falling enemies and objects off his feet. In another new move, he can jump to a high wire, gain momentum by spinning around and around, and then catapult himself high into the air to reach great heights.
What’s left to say? It looks like another instant classic in the making!
(March 18, 2004)