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Platform: GBA
Genre: RPG / Shooter
Publisher: Namco
Developer: WayForward
ETA: July 2005

 

 

 

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Sigma Star Saga

 

For all the talk going on about the PSP and Nintendo DS, one would think the GBA was dead and buried.  This simply isn’t the case, and Namco / WayForward is out to prove it with their latest offering on the handheld, Sigma Star Saga.  Combining role-playing with a battle system based in the world of shoot ‘em ups, the game plans to bring an interesting hybrid between the two genres.

 

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Staying in step with typical space shooter narrative fair, Sigma Star Saga has the Earth threatened by an alien race known as the Krill.  Things are looking pretty bad, as the human race is on the losing end of this conflict.  However, intelligence reports have discovered that 

the Krill have taken a particular interest in a certain six planets.  Now players must take on the role of a double agent, and infiltrate the Krill in order to discover why they are so interested in these planets, and hopefully find a way to stop the onslaught.

 

The way in which Sigma Star Saga will combine RPG and shoot ‘em up elements is by having players explore the game world in a role-playing setting, where they can collect weapons and ship upgrades, as well as items called Gun Data, which can be used in battle.  Combat is where the shooter aspects of the game 

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will come into play, as Sigma Star Saga’s battle engine takes on the form of a space shooter, instead of your standard menu-driven brouhahas found in most RPGs.

 

There have been a few attempts in the past to combine the genres of role-playing and schmups, but usually these games fall off the radar somewhere during development, or are released to very little fanfare.  With a large company like Namco behind Sigma Star Saga, hopefully the finished product will be good enough to make some waves for this type of hybrid game experience.

 

Mr. Nash

(April 20, 2005)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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