Armchair Empire Home

 

Platform: PC
Genre: Role-Playing
Publisher: Funcom
Developer: Funcom
ESRB: First Half 2006

 

Related Articles:

Review: World of Warcraft (PC)

Review: Final Fantasy XI (PS2)

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Age of Conan: Hyborian Adventures

 

Mention the name Conan, and the first thing most people think of are big, bad drums, with large, muscular barbarians who look like they budgeted far too much for gigantic swords, and far too little for a comprehensive wardrobe.  The Schwarzenegger films brought the Conan franchise to people’s attention, and there have been quite a number of books to come out over the years that continued the barbarian’s adventures, but now Funcom is taking the world of Conan to the realm of online gaming with their new MMORPG, Age of Conan: Hyborian Adventures.

 

age-conan-hyborian-adventures-1.jpg (62164 bytes)   age-conan-hyborian-adventures-2.jpg (62716 bytes)   age-conan-hyborian-adventures-3.jpg (42411 bytes)

 

Setting itself apart from other online RPGs, Age of Conan will actually start off as a single player game, with players making their way to level 20 on their own, and forging their own path in Hyboria before hopping online to play.  At first, players will start off as a slave in one of the three starting regions of the game (and no, you can’t play as Conan, he’s an NPC in the game), and have to fight their way to freedom, fame, and so forth.  During these early portions of the game, players will start as a commoner, and at level five will have a small, basic collection of classes to choose from, ranging from warrior, to mage, to priest, to rogue.  Once players hit level 20, though, the rest of Hyboria will open up, and players can take part in the MMORPG portion of Age of Conan.  This could be an interesting way of approaching the genre, as it prevents things like power leveling, and forces players to really learn their character, and get a sense for the game’s world.  Once players his level 40, they will be able to specialize their character even further.  Interestingly, Age of Conan will go so 

far as to allow players to exclusively go through the single player game if they like, never stepping foot in the online portions of the title, though with the new abilities that come at level 40, and all of the other intangibles that come with an online game it seems unlikely most will call it quits before at least trying the game online.

 

The one area where things could become troublesome, though, is when players decide they want an alt.  If Age of Conan were to go in the same direction that Dark Age of Camelot does, where players can start an alt at level 20, consequently skipping 

Advertisement

 

Age of Conan’s single player portion, then players would not have as much of an opportunity to learn their new character.  However, if players do start from the beginning, how inclined will they be to see similar narratives again?  They may be making a new class because they want to have it ready as soon as possible to help their guild, which is short of that class.  The last thing your guild buddies want to hear is, "Well, I'm off to create a priest.  See ya in a few weeks!"  It’s a bit of a catch 22, and Funcom will have their work cut out to address this.

 

As far as the narrative is concerned for Age of Conan, writers from several popular games will be involved in this new title, including people who previously worked on The Longest Journey, Dreamfall, and Anarchy Online.  However, when players aren’t dealing with the story telling in the game, they’ll likely be out and about, bashing, stabbing, and blasting stuff.  With that in mind, Age of Conan’s combat system looks to be a complete about face from what we normally see in an MMORPG.  More often than not, combat in an online RPG seems more like something out of an S&M party with its, “You hit me, then I’ll hit you” mentality.  In Age of Conan, things will happen in real-time, and players will be able to control how and where their weapons swing, giving the game somewhat of an action game feel to it.  This new style of combat will likely be something to keep an eye on during PvP play.

 

age-conan-hyborian-adventures-4.jpg (50307 bytes)   age-conan-hyborian-adventures-5.jpg (30930 bytes)   age-conan-hyborian-adventures-6.jpg (29732 bytes)

 

In online play, combat will have more to it than simply bonking people over the head.  Age of Conan will introduce the concept of formations similar in concept to that which has been seen in games running on the Infinity Engine, like Baldur’s Gate or Icewind Dale.  With formations, one player will be in charge of the group, directing them as they travel, and choosing the particular formation that will be used.  However, the person in charge of the formation will control both NPCs and other players depending on the situation.

 

Another aspect that will be included in online play is that players will be able to take part in building cities with houses, inns, shops, and such, while surrounding as much of the these structures as possible with walls.  These cities won’t be guaranteed of safety, though, as there will be plenty of monsters around that will try to lay siege to the city, so players involved with the creation and upkeep of the town may find a warning message while adventuring, advising them that their town is under attack and that it may be a good idea to hightail it back there to defend it.

 

Age of Conan looks to be trying a number of new things that haven’t been seen before, while including as much as possible from the lore of the Conan universe.  Hopefully the finished product will be something that both long time fans of the franchise and people that know little of it outside of the movies can enjoy.

 

Mr. Nash

(May 2, 2005)

 

 

 

Advertise on AE   -   Hosted by Hosting4Less

 

All articles ©2000, 2001, 2002, 2003, 2004, 2005 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer