PC | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox 360 | Retired: GBA | GameCube | Xbox

News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums



only search AE

 

 

Platform

PC

 

Genre

Real-Time Strategy

 

Developer

World Forge

 

Publisher

Play Ten

 

ETA

Q3 2007

 

Newsletter

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

 

Battle for Atlantis

battle-atlantis-1.jpg (62479 bytes) battle-atlantis-2.jpg (54303 bytes) battle-atlantis-3.jpg (69689 bytes)

 

The lost city of Atlantis has captured the imagination of writers for centuries, as they have speculated as to whether the city existed, and if it did just how wondrous might it have been.  It’s some interesting stuff, but in the world being created by Russian developer, World Forge, what matters is the here and now, because the Atlanteans are back, and they are pissed off.

 

In the game, the armies of Atlantis have struck all the major world powers, and given them a thorough trouncing with everything from giant dinosaurs, to bionic mages.  It’s quite the mix of units that the rest of the world has to deal with.  Somehow, it seems unlikely that they teach cadets how to fend off massive, charging reptiles at West Point.

 

Advertisement

 


Battle for Atlantis isn’t trying to reinvent the real time strategy genre, and the game’s developers are quite up front about this.  World Forge is instead aiming to keep their game in line with most RTS conventions, and expand on them.  How they plan to do this will center on their use of water.  The developers are creating actual, full-on water for the

Advertisement

game, not just an area for players to place some boats and submarines.  There will be tsunamis, floods, and other natural disasters that players will have to deal with.

 

battle-atlantis-4.jpg (50227 bytes) battle-atlantis-5.jpg (51675 bytes) battle-atlantis-6.jpg (58868 bytes)

 

From a visual standpoint, World Forge is using a modified version of the game engine that they used in Sparta: Ancient Wars.  With that, the style of the game is making an obvious shift towards a modern setting, but is still looking quite detailed thus far.  While we’re on the subject of game engines, there is a lot of attention being paid to physics in Battle for Atlantis.  The developers want everything in the game to obey the laws of physics as closely as possible.  Whether it’s a tank going through the mud, or a dinosaur waste deep in a bog, their movement will be impacted by their surroundings.  This will especially hold true in regards to the water effects discussed earlier.

 

World Forge is very much sticking with a set plan with Battle for AtlantisIt’s refreshing to hear a company come out and say that they are trying to make a good RTS, and not re-invent the wheel.  Will meticulous water effects, and a scourge of Atlanteans gone postal be enough to capture the hearts and minds of fans of the genre?  We’ll have to wait and see.

 

Mr. Nash

February 8, 2007

Digg this Article!  | del.icio.us

DDRgame - Where exercise gets fun! Video Game Rentals Delivered Buy Guitar Hero III at the RedOctane Store

Advertise | Site Map | Staff | RSS Feed

Affiliates:

- BDGamers -   - CnC Den -   - CivFanatics-   - Creative Uncut -   - Darkstation -   - DarkZero -   Devil May Cry   - Dreamstation.cc -   

- Fable 2 -    - GameZone -   - Mario-Kart.net -   - PS2 Fantasy -  - PS3 -   -TalkXbox -   - Zelda Dungeon -

All articles ©2000 - 2008 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer