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Caesar IV
Meet the new Caesar, same as the old Caesar -- though that’s not a bad thing.
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In terms of the premise and basics, the new Caesar doesn’t mess with success, choosing to beef up the aesthetics instead, with advanced day / night simulations, realistic weather effects and a hundred new unique buildings, all rendered with state of the art specular and bump mapping and HDR lighting. As for the lovable little plebes to |
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populate your city -- the designers promise 75 unique character
types, whose appearance and behavior will be strikingly authentic. From available screenshots, the game does appear staggeringly attractive with a distinctive design and look.
Now for the competition – while not nearly as ubiquitous as WW II games, a healthy crop of games set in the Roman age have emerged since Vivendi’s previous Caesar release, including Rome: Total War, the Praetorians titles, Glory of the Roman Empire, Nemesis of the Roman Empire, Legion Arena etc. But Caesar IV’s most formidable rival could be, of course, Take 2’s upcoming CivCity Rome, which boasts the same general premise and a strikingly similar set of features. While this won’t necessarily be a battle to the death – both games could conceivably do well -- they are fighting for the same market niche, and it will be interesting to see who gets the thumbs up and who gets the thumbs down.
John Tait (July 20, 2006) |
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |