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Platform: PC

Genre: Shooter

Publisher: Fishtank Interactive

Developer: Cauldron

ETA: Fall 2003

 

 

 

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Chaser  

Chaser PC Preview       Chaser PC Preview

First person shooters have long since established themselves as one of the current genre cornerstones of PC gaming, right up there with RPGs and real time strategy.  Of course, what comes right along with a very popular genre is the challenge of making it standout in the sea of titles that populate it as one company after another tries to cashing on its success.  Some do this by finding a way to twist the genre and turn it on its head, while others do just as well for themselves by nailing all of the core, basic facets that can make it so fun in the first place.  Now we have Chaser on the way from the folks over at Cauldron, who appear to be going for the latter route with their game, shooting for a raw, visceral shooter with a strong story and just letting players have at it.

The game takes place in the late 21st century where poverty and suffering is the norm on Earth and Mars has only recently been colonized.  Players take control of Chaser, a special agent who has lost some of his memory.  Unfortunately it isn’t his PIN number and where he 

left his keys that he's forgotten either, as his little memory lapsing kafuffle revolves around having no idea why a mass of equally secret agents want him dead.  Hopefully the overwhelming urge to roll one’s eyes at the premise we’ve heard more than a few times before pans out.  As it stands, what will determine if this plot works is the delivery, plain and simple.

 

It’s really hard to say if the gameplay will be anything out of the ordinary in Chaser.  The focus so far has been on the engine being used for the title and the back-story of the game.  More or less it appears that the 

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name of the game in Chaser is straight ahead blasting, with lots of explosions, braking glass, big guns, and some intelligent enemies just to keep it honest.  While some magazines seem to like to get on their high horse and pontificate the importance of innovation as the be all, end all of design, there’s something to be said for taking a formula that works and really driving it home.  This seems to be what Cauldron is shooting for in Chaser.  

Chaser PC Preview     Chaser PC Preview

Looking at the visuals, Chaser appears fairly pretty so far.  The game is running on a proprietary engine, the CloakNT, which is more slanted to indoor environments, but can handle the occasional small-ish outdoor environment as well.  The most notable function of the engine is its ability to do per-pixel real-time shadows which should add a great deal to the eye candy on-screen.  A nice thing to note is that Cauldron is taking steps to accommodate those who don’t have a terribly fast computer with all of the latest components by making sure the engine is reasonably scaleable so that players can turn of lighting effects and whatnot to improve the game’s performance on their computer.

Chaser is definitely looking like it could be quite the pretty game, but there are some big question marks hanging over it in terms of how well the story will present itself and how the gameplay gels.  If Cauldron can bring it all together Chaser could well be a pretty game that’s pretty entertaining.  In the meantime you can twiddle your thumbs, play checkers, or something.

- Mr. Nash

(February 25, 2002)

 

 

 

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