Armchair Empire Home

 

Platform: PC
Genre: Strategy
Publisher: CDV Interactive
Developer: Monte Cristo
ETA:  May 2006

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

City Life

 

city-life-1.jpg (65687 bytes)   city-life-2.jpg (39394 bytes)   city-life-3.jpg (56862 bytes)

 

As far as city building games are concerned, it's Sim City that has been dominating the field for well over a decade on PCs…and pretty much any other platform such a game has appeared on for that matter.  It’s a damn big series, and it has done a lot to engrain itself in the hearts and minds of gamers as the one and only game of its type on the market.  This doesn’t seem to have phased the folks at CDV, though, as they have an entry of their own for those looking to create a little, virtual berg in their on dark image with City Life for the PC.

 

Well, maybe not a dark image.  It appears that the game’s developers, Monte Cristo, are on a bit of a social conscience kick in City Life.  Here, players will need to keep in mind all of the strata that make up society: the poor, the blue collared Joes, the rich folk, the intellects, the bourgeoisie, and so forth.  A real city has a diverse mix of people in it, and they aren’t always going to see eye to eye.  Nonetheless, they need to find a way to work together so that the city can actually function.  As such, players will need to balance their city so that 

everyone is happy.  If players want their city to be a utopia they’ll need to have everything from bus drivers to bankers to janitors to mechanics.  They’ll likely be fundamentally different people, each with different values, and the best thing one can do is find the kindest way to keep them in good spirits.  Then again, one can try being iron fisted and bring everyone in line through some state-sponsored tough love, but this will likely lead to more instability in the long run.

 

While City Life may in part give players a warm, fuzzy feeling deep inside as the game expunges the virtues of understanding and tolerance, Monte Cristo plans to make it as pretty as possible in the 

Advertisement

 

process.  Part of this will be through tiny details that will help to make the environments believable, and there will also be 22 different terrains to ogle at, as the game presents everything from ghettos to plush luxury condos for all of the virtual people to live in.  

 

city-life-4.jpg (83827 bytes)   city-life-5.jpg (64791 bytes)   city-life-6.jpg (67810 bytes)

 

Obviously, there’ll be a lot of the other red tape that comes with city administration, like taxes, planning public transportation, entertainment, and so forth, but what looks to be City Life’s trump card is this balance of the classes.  Some games have tried basic approaches to this in the past, but there seems to be a lot more layers to what Monte Cristo has planned for this here.

 

Mr. Nash

(March 27, 2006)

 

 

 

Advertise on AE   -   Hosted by Hosting4Less  - Grab Our RSS Feed Here

 

All articles ©2000-2006 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer