Not
that Westwood or EA would do this, but if they slapped the Command &
Conquer label on an empty box they’d probably sell a million copies.Anyone familiar with the C&C universe knows that Westwood has
made a reputation for itself with its creative brand of real-time
strategy (RTS), starting with Dune II and continuing with titles such as
Red Alert 2.All of their
RTS titles have been fixed ¾ view perspectives, with the exception of
Emperor: The Battle for Dune, which was full 3D.
C&C
Generals brings the Command & Conquer universe to the 3D arena via
the SAGE engine, which promises “unprecedented detail.”I’m not sure if it’s really “unprecedented” but it
certainly looks good – with a crispness not previously seen in C&C
games.Of course, the
tradeoff is that you’ll need a decent amount of CPU horsepower to get
the most out of the graphics.If
C&C is known for anything it’s tank rushes and mass troop
movements.Put all of that
pell-mell mayhem in 3D with a mess of military and civilian buildings
and your top-of-the-line PC from a couple of years ago will enter
slideshow mode.Expect the
full-motion video cutscenes to return – or at the very least quality
CG cutscenes.Westwood has
one of the best facilities to produce both and they’re hallmarks of
C&C so it would be suicide if they were missing.
In
other C&C games the player was always a generic “Commander” with
no chance for customization.Generals
introduces a dash of character selection.Now gamers can choose from nine generals, each with “special
strengths and a unique vehicle unit.”One of the examples given is a “Chinese Secret Police General
[that can] spot and capture hidden enemies.”It’s not stated whether you’ll be able to switch generals
in-between missions or be restricted to play all the way through with
one general.
Obviously,
each side will have three generals available since there are three
different sides to the conflict.No,
The Brotherhood of NOD, GDI, the Allies, or the Soviets don’t play
into things, although if you went on the screenshots alone you’d swear
GDI and NOD are in there.Instead
Generals presents “the high-tech US force, the swarming Chinese war
machine, or the resourceful Global Liberation Army” each with their
own unique units and super weapon, such as the US “Daisey Cutter”
Bomb.Distinct unit total
as of this writing is roughly 60, and although Westwood is leaning
toward a “modern warfare” sensibility you
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should expect some
units
to be a bit more creative.(I
have no real proof of this – I’m just going on Westwood’s past
efforts, such as Red Alert 2’s attack squid and the mention of
“near-future military weaponry.”)There will definitely be air and ground units, but there is no
mention of water units.That
omission seems a little glaring but Westwood might be holding that
information for later.
There
will be 27 single-player missions.It’s not explicitly stated, but I’m assuming this number is
the total for all three sides – nine missions each, which is on par
with Red Alert 2.If it is
actually 27 missions each side, cutscenes will definitely be sparse.And of course, Generals is supporting a multitude of multiplayer
options, including co-operative play.
If
you’ve had experience with C&C it’s pretty obvious that Westwood
is not trying to reinvent the wheel so we should expect that many of the
conventions they helped pioneer will return, such as unit production,
weapon research, base construction, and resource gathering.Strangely enough there is no mention of resource gathering.I could speculate whether it will be included at all, instead
opting for a more automatic method found in C&C Renegade’s C&C
multiplayer mode.
Command
& Conquer Generals is scheduled to ship in time for Christmas 2002
– and if it doesn’t that’s okay too.If history has taught us anything, most C&C games are worth
the wait.